I was comparing
For all other types, including structs, the sizeof operator can be
used only in unsafe code blocks. Although you can use the
Marshal.SizeOf method, the value returned by this method is not always
the same as the value returned by sizeof. Marshal.SizeOf returns the
size after the type has been marshaled, whereas sizeof returns the
size as it has been allocated by the common language runtime,
including any padding.
Sorry, you really do have to consider the technicalities to make sense of these choices. The target language for pinvoke is the C language, a very old language by modern standards with a lot of history and used in a lot of different machine architectures. It makes very few assumptions about the size of a type, the notion of a byte does not exist. Which made the language very easy to port to the kind of machines that were common back when C was invented and the unusual architectures used in super-computers and digital signal processors.
C did not originally have a
bool type. Logical expressions instead use int where a value of 0 represents false and any other value represents true. Also carried forward into the winapi, it does use a BOOL type which is an alias for int. So 4 was the logical choice. But not a universal choice and you have to watch out, many C++ implementations use a single byte, COM Automation chose two bytes.
C does have a
char type, the only guarantee is that it has at least 8 bits. Whether it is signed or unsigned is unspecified, most implementations today use signed. Support for an 8-bit byte is universal today on the kind of architectures that can execute managed code so
char is always 8 bits in practice. So 1 was the logical choice.
That doesn't make you happy, nobody is happy about it, you can't support text written in an arbitrary language with an 8-bit character type. Unicode came about to solve the disaster with the many possible 8-bit encodings that were in use but it did not have much of an affect on the C and C++ languages. Their committees did add
wchar_t (wide character) to the standard but in keeping with old practices they did not nail down its size. Which made it useless, forcing C++ to later add
char32_t. It is however always 16 bits in compilers that target Windows since that is the operating system's choice for characters (aka WCHAR). It is not in the various Unix flavors, they favor utf8.
That works well in C# too, you are not stuck with 1 byte characters. Every single type in the .NET framework has an implicit [StructLayout] attribute with a CharSet property. The default is
CharSet.Ansi, matching the C language default. You can however easily apply your own and pick CharSet.Unicode. You now get two bytes per character, using the utf16 encoding, the string is copied as-is since .NET also uses utf16. Making sure that the native code expects strings in that encoding is however up to you.