Physix Physix - 1 year ago 476
Android Question

How do I implement admob rewarded ads into unity

using UnityEngine;
using System.Collections;
using GoogleMobileAds;
using GoogleMobileAds.Api;
using UnityEngine.Advertisements;

public class GameAdvertising : MonoBehaviour {

public RewardBasedVideoAd rewardBasedVideo;
bool hasPlayed;

void Start () {
rewardBasedVideo = RewardBasedVideoAd.Instance;

public void playAd()
AdRequest rewardrequest = new AdRequest.Builder().Build();
rewardBasedVideo.LoadAd(rewardrequest, "ca-app-pub-5920324855307233/4458481507");

In my code above I have tried to implement the admob reward video ad into my game inside a method that is called from a ui button press. The advertise did not appear on my phone when the method was called (It works on the demo script and banners etc. works. I have imported all SDks and other files successful). What did I do wrong here and how do i put it in properly. Also how do i check when the ad is finished so i can reward the user?

Answer Source

You need to subscribe to OnAdRewarded Ad event with RewardBasedVideo.OnAdRewarded += HandleRewardBasedVideoRewarded;.

Just call RequestRewardBasedVideo() from the Start function to test this. This code below is from here and I modified it a little bit.

private void RequestRewardBasedVideo()
        string adUnitId = "unused";
        string adUnitId = "INSERT_AD_UNIT_HERE";
    #elif UNITY_IPHONE
        string adUnitId = "INSERT_AD_UNIT_HERE";
        string adUnitId = "unexpected_platform";

    RewardBasedVideoAd rewardBasedVideo = RewardBasedVideoAd.Instance;

    AdRequest request = new AdRequest.Builder().Build();
    rewardBasedVideo.LoadAd(request, adUnitId);

    //Show Ad

private void showAdd(RewardBasedVideoAd rewardBasedVideo)
    if (rewardBasedVideo.IsLoaded())
        //Subscribe to Ad event
        rewardBasedVideo.OnAdRewarded += HandleRewardBasedVideoRewarded;

//This function is called when video ad has finished showing You can reward player here with the amount variable.

public void HandleRewardBasedVideoRewarded(object sender, Reward args)
    string type = args.Type;
    double amount = args.Amount;
    //Reawrd User here
    print("User rewarded with: " + amount.ToString() + " " + type);
Recommended from our users: Dynamic Network Monitoring from WhatsUp Gold from IPSwitch. Free Download