shino shino - 1 year ago 193
Javascript Question

Can a three.js material have separate repeat values for a bump map and a texture map?

I'm trying to break up the repetition in my texture by applying a bump map which repeats much less frequently. Unfortunately, it seems to take on the repeat value of 'landTexture' below (64), instead of the value I set it to (1).

landTexture.wrapS = landTexture.wrapT = THREE.RepeatWrapping;
landTexture.repeat.set(64, 64);
bumpTexture.wrapS = bumpTexture.wrapT = THREE.RepeatWrapping;
bumpTexture.repeat.set(1, 1);
var m = new THREE.MeshPhongMaterial({map:landTexture,
ambient: 0x552811,
specular: 0x333333,
shininess: 25,
bumpMap: bumpTexture,
bumpScale: 1,
metal: false });

If I comment out
, then the bump map scale is 1. Can I mix these two repeat values somehow?

Answer Source

No. The offset and repeat values default to one of them:

// uv repeat and offset setting priorities
//  1. color map
//  2. specular map
//  3. displacement map
//  4. normal map
//  5. bump map
//  6. alpha map
//  7. emissive map

In your case, that would be the landTexture settings.

The workaround is to modify your textures, or create a custom ShaderMaterial.

EDIT: The exception is light map and ambient occlusion map, which each use the second set of UVs. This allows the other textures to be of higher detail than the light/AO map.

three.js r.72

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