Pono - 8 months ago 48

Swift Question

I'm trying to correctly calculate colour hue angle range. Given an input default hue say

`120`

`20`

`100 - 140`

Now in the application, when filtering an image, I can check if a given pixel falls into that range:

`let inputHue = 120`

let threshold = 20

let minHue = inputHue - threshold // 100

let maxHue = inputHue + threshold // 140

if (pixelHue > minHue && pixelHue < maxHue) {

// do something

}

`0/360`

`10`

`minHue`

`-10`

`20`

`maxHue`

`30`

`minHue`

`let pixelHue = 355 // this falls into a valid red range I want to get`

let minHue = -10

let maxHue = 30

if (pixelHue > minHue && pixelHue < maxHue) {

// do something

}

Does anyone know how to tackle this problem of a colour wheel? I'm trying to develop a general solution that would work for any given input hue (not only red colours).

Thanks in advance.

Answer

Hues should be considered modulo 360. Hence the range for red is 0-30 AND 350-360.

Now your value of `355`

passes because `(355>350 AND 355<30) OR (350>30 AND (355>350 OR 355<30))`

.

The critical bit here starts after the first OR. In normal arithmetic, you check against lower and upper bound, and you have to pass both tests. But in modular arithmetic, if the lower bound is higher than the upper bound, the range wraps around 0 and you only need to pass one of the two both tests.

To recap: `(hue>min AND hue<max) OR (min>max AND (hue>min OR hue<max))`

Source (Stackoverflow)