RexOnRoids RexOnRoids - 8 months ago 335
iOS Question

How to Rotate a UIImage 90 degrees?

I have a

that is
(portrait) that I would like to rotate counter-clockwise by 90 degrees (to landscape). I don't want to use a
. I want the pixels of the
to actually shift position. I am using a block of code (shown below) originally intended to resize a
to do this. I set a target size as the current size of the
but I get an error:

(Error): CGBitmapContextCreate: invalid data bytes/row: should be at least 1708 for 8 integer bits/component, 3 components, kCGImageAlphaPremultipliedLast.

(I don't get an error whenever I provide a SMALLER size as the target size BTW). How can I ROTATE my
90 degrees CCW using just core graphics functions while preserving the current size?

UIImage* sourceImage = anImage;
CGFloat targetWidth = targetSize.height;
CGFloat targetHeight = targetSize.width;

CGImageRef imageRef = [sourceImage CGImage];
CGBitmapInfo bitmapInfo = CGImageGetBitmapInfo(imageRef);
CGColorSpaceRef colorSpaceInfo = CGImageGetColorSpace(imageRef);

if (bitmapInfo == kCGImageAlphaNone) {
bitmapInfo = kCGImageAlphaNoneSkipLast;

CGContextRef bitmap;

if (sourceImage.imageOrientation == UIImageOrientationUp || sourceImage.imageOrientation == UIImageOrientationDown) {
bitmap = CGBitmapContextCreate(NULL, targetHeight, targetWidth, CGImageGetBitsPerComponent(imageRef), CGImageGetBytesPerRow(imageRef), colorSpaceInfo, bitmapInfo);

} else {

bitmap = CGBitmapContextCreate(NULL, targetWidth, targetHeight, CGImageGetBitsPerComponent(imageRef), CGImageGetBytesPerRow(imageRef), colorSpaceInfo, bitmapInfo);


if (sourceImage.imageOrientation == UIImageOrientationRight) {
CGContextRotateCTM (bitmap, radians(90));
CGContextTranslateCTM (bitmap, 0, -targetHeight);

} else if (sourceImage.imageOrientation == UIImageOrientationLeft) {
CGContextRotateCTM (bitmap, radians(-90));
CGContextTranslateCTM (bitmap, -targetWidth, 0);

} else if (sourceImage.imageOrientation == UIImageOrientationDown) {
} else if (sourceImage.imageOrientation == UIImageOrientationUp) {
CGContextRotateCTM (bitmap, radians(90));
CGContextTranslateCTM (bitmap, 0, -targetHeight);

CGContextDrawImage(bitmap, CGRectMake(0, 0, targetWidth, targetHeight), imageRef);
CGImageRef ref = CGBitmapContextCreateImage(bitmap);
UIImage* newImage = [UIImage imageWithCGImage:ref];


return newImage;


What about something like:

static inline double radians (double degrees) {return degrees * M_PI/180;}
UIImage* rotate(UIImage* src, UIImageOrientation orientation)

    CGContextRef context = UIGraphicsGetCurrentContext();

    if (orientation == UIImageOrientationRight) {
        CGContextRotateCTM (context, radians(90));
    } else if (orientation == UIImageOrientationLeft) {
        CGContextRotateCTM (context, radians(-90));
    } else if (orientation == UIImageOrientationDown) {
        // NOTHING
    } else if (orientation == UIImageOrientationUp) {
        CGContextRotateCTM (context, radians(90));

    [src drawAtPoint:CGPointMake(0, 0)];

    UIImage *image = UIGraphicsGetImageFromCurrentImageContext();
    return image;