José María José María - 4 months ago 18
iOS Question

Custom fonts in iOS 7

I'm developing a game and I would like to use a custom font in my app. I'm using SpriteKit for it, if that's important. I've tried using this but I cannot get it to work with this font

I've tried various things, and I've registered the font on the info.plist of the app... Does anyone know what's going on?


First of all I'm assuming that SpriteKit doesn't make any difference.

  1. You need your font in .otf or .ttf copied to your project. For example in Supporting Files.
  2. You need to edit .plist file. Add "Fonts provided by application" key into your plist and in Item 0 copy the exact filename of the font you copied to your Supporting files WITH extension. For example: "JosefinSansStd-Light_0.otf"
  3. Make sure that the font you imported to your app is being packed into app itself. Do that by selecting your Target, then Build Phases, then Copy Bundle Resources. If you don't see your font in there, drag it from Supporting Files.

Finally, you would like to list all your fonts when the app starts just to see useable name for your font. You will do that with this little piece of code:

NSArray *fontFamilies = [UIFont familyNames];
for (int i = 0; i < [fontFamilies count]; i++)
    NSString *fontFamily = [fontFamilies objectAtIndex:i];
    NSArray *fontNames = [UIFont fontNamesForFamilyName:[fontFamilies objectAtIndex:i]];
    NSLog (@"%@: %@", fontFamily, fontNames);

Search for your font in printed results, for example, I would search for "Josefin" and I would see that actual font name is "JosefinSansStd-Light". After that you only need to use that font by:

UIFont *customFont = [UIFont fontWithName:@"JosefinSansStd-Light" size:20];

In iOS8 you add your fonts directly to the project and they are visible in the interface builder. Modify your code to account for this but programmatically setting font for iOS7 and selecting it in xCode6 interface builder. PS. Interface builder in xCode6 gives you the correct font name that you can copy-paste into the code below.

#define SYSTEM_VERSION_LESS_THAN(v) ([[[UIDevice currentDevice] systemVersion] compare:v options:NSNumericSearch] == NSOrderedAscending)

        UIFont *customFont = [UIFont fontWithName:@"OpenSans-Light" size:32];
        self.registerLabel.font = customFont;  

Hope this helps, cheers.