Calzone Stromboli Calzone Stromboli - 1 year ago 102
C++ Question

Makefile for SDL application only runs when the project has been built ahead of time

Alright, so this one is absolutely blowing my mind. Basically, I've got a simple makefile set up that runs g++ to build my bare-bones C++ project with SDL2. Now, when I run this makefile, it gives me a bunch of errors for "undefined reverence to 'SDL_Init'" and every function taken from SDL2 that I use in the program. However, when I copy the command from the makefile and run it from the terminal, everything is peachy. Without changing the file and running the make file again, it compiles just fine.

I am running Elementary OS Loki, g++ version 5.4.0 20160609, make version 4.1, libsdl2-dev version 2.0.4+dfsg1-2ubuntu2

Here is the make file that I am using:


CC = g++

CFLAGS = -g -Wall

ONAME = patchworkrpg

all: $(ONAME)
$(CC) $(ONAME).cpp $(LFLAGS) -o $(ONAME)


#include <stdio.h>

using namespace std;

const int SCREEN_WIDTH = 640;
const int SCREEN_HEIGHT = 480;

int main(int argc, char* args[]) {
SDL_Window* window = NULL;

SDL_Surface* surface = NULL;
if(SDL_Init(SDL_INIT_VIDEO) < 0) {
cout << "SDL Failed to init\n";


I've striped out some of the extra stuff I had in there, but that's the gist of it. Like I said, the only thing that throws errors is the makefile when it's run, without the above file being compiled outside of the makefile with an identical command.

EDIT: Extra info

Errors when running the makefile:

g++ patchworkrpg.cpp -o patchworkrpg
/tmp/cctyEbxS.o: In function `main':
patchworkrpg.cpp:(.text+0x25): undefined reference to `SDL_Init'
patchworkrpg.cpp:(.text+0x62): undefined reference to `SDL_CreateWindow'
patchworkrpg.cpp:(.text+0x8a): undefined reference to `SDL_GetWindowSurface'
patchworkrpg.cpp:(.text+0x98): undefined reference to `SDL_Delay'
collect2: error: ld returned 1 exit status
<builtin>: recipe for target 'patchworkrpg' failed
make: *** [patchworkrpg] Error 1

Command typed into the terminal that works just fine:

g++ patchworkrpg.cpp -lSDL2 -o patchworkrpg

I've also tried running that exact command from the makefile and it's failed with the exact same errors

mkj mkj
Answer Source

(Your example Makefile and source file were incomplete, so I had to edit them to test this.)

In your Makefile:

ONAME = patchworkrpg

all: $(ONAME)
    $(CC) $(ONAME).cpp $(LFLAGS) -o $(ONAME)

all depends on patchworkrpg, but there is no rule to make patchworkrpg, so make creates the implicit rule g++ patchworkrpg.cpp -o patchworkrpg you see on the fly.

Not quite sure how you try to organize things, but to actually run your own command line this change should fix it:

all: $(ONAME).cpp

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