trip03 trip03 - 5 days ago 5
Android Question

App need Google Games Play when installed app crashed

Hello I have trying to use LeaderBoards in android app.

____________________________EDIT________________________________________________

Ok, now I tried follow this link Guide

I create new project for test. I Have code like in Giude.

If want log-in was showed popup for Google Game download... OK, downloaded it.

BUT if I open app again app crashed. I don't know why.
(I launch app in phone no, simulator)

Do you have some ideas?
[I have new project with ONLY code from guide. + basegameUtils]

public class MainActivity extends Activity implements
GoogleApiClient.ConnectionCallbacks,
GoogleApiClient.OnConnectionFailedListener, View.OnClickListener {

private static int RC_SIGN_IN = 9001;

private boolean mResolvingConnectionFailure = false;
private boolean mAutoStartSignInflow = true;
private boolean mSignInClicked = false;
private boolean mAutoStartSignInFlow=false;



@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);

try {

findViewById(R.id.sign_in_button).setOnClickListener(this);
findViewById(R.id.sign_out_button).setOnClickListener(this);


// Create the Google Api Client with access to the Play Games services
mGoogleApiClient = new GoogleApiClient.Builder(this)
.addConnectionCallbacks(this)
.addOnConnectionFailedListener(this)
.addApi(Games.API).addScope(Games.SCOPE_GAMES)
// add other APIs and scopes here as needed
.build();

}catch (Exception e)
{
Toast.makeText(this, e.toString(), Toast.LENGTH_SHORT).show();
}
}

@Override
protected void onStart() {
super.onStart();
// mGoogleApiClient.connect();

if (!mInSignInFlow && !mExplicitSignOut) {
// auto sign in
mGoogleApiClient.connect();
}
}

@Override
protected void onStop() {
super.onStop();
mGoogleApiClient.disconnect();
}


@Override
public void onConnected(Bundle connectionHint) {
// The player is signed in. Hide the sign-in button and allow the
// player to proceed.

// show sign-out button, hide the sign-in button
findViewById(R.id.sign_in_button).setVisibility(View.GONE);
findViewById(R.id.sign_out_button).setVisibility(View.VISIBLE);

// (your code here: update UI, enable functionality that depends on sign in, etc)

}


@Override
public void onConnectionFailed(ConnectionResult connectionResult) {
if (mResolvingConnectionFailure) {
// already resolving
return;
}

// if the sign-in button was clicked or if auto sign-in is enabled,
// launch the sign-in flow
if (mSignInClicked || mAutoStartSignInFlow) {
mAutoStartSignInFlow = false;
mSignInClicked = false;
mResolvingConnectionFailure = true;

// Attempt to resolve the connection failure using BaseGameUtils.
// The R.string.signin_other_error value should reference a generic
// error string in your strings.xml file, such as "There was
// an issue with sign-in, please try again later."
if (!BaseGameUtils.resolveConnectionFailure(this,
mGoogleApiClient, connectionResult,
RC_SIGN_IN, String.valueOf(R.string.signin_other_error))) {
mResolvingConnectionFailure = false;
}
}

// Put code here to display the sign-in button
}

@Override
public void onConnectionSuspended(int i) {
// Attempt to reconnect
mGoogleApiClient.connect();
}

protected void onActivityResult(int requestCode, int resultCode,
Intent intent) {
if (requestCode == RC_SIGN_IN) {
mSignInClicked = false;
mResolvingConnectionFailure = false;
if (resultCode == RESULT_OK) {
mGoogleApiClient.connect();
} else {
// Bring up an error dialog to alert the user that sign-in
// failed. The R.string.signin_failure should reference an error
// string in your strings.xml file that tells the user they
// could not be signed in, such as "Unable to sign in."
BaseGameUtils.showActivityResultError(this,
requestCode, resultCode, R.string.signin_failure);
}
}
}


// Call when the sign-in button is clicked
private void signInClicked() {
mSignInClicked = true;
mGoogleApiClient.connect();
}

// Call when the sign-out button is clicked
private void signOutclicked() {
mSignInClicked = false;
Games.signOut(mGoogleApiClient);
}




@Override
public void onClick(View view) {
if (view.getId() == R.id.sign_in_button) {
// start the asynchronous sign in flow
mSignInClicked = true;
mGoogleApiClient.connect();
}
else if (view.getId() == R.id.sign_out_button) {
// sign out.
mSignInClicked = false;
Games.signOut(mGoogleApiClient);

// show sign-in button, hide the sign-out button
findViewById(R.id.sign_in_button).setVisibility(View.VISIBLE);
findViewById(R.id.sign_out_button).setVisibility(View.GONE);
}

if (view.getId() == R.id.sign_out_button) {
// user explicitly signed out, so turn off auto sign in
mExplicitSignOut = true;
if (mGoogleApiClient != null && mGoogleApiClient.isConnected()) {
Games.signOut(mGoogleApiClient);
mGoogleApiClient.disconnect();
}
}
}


boolean mExplicitSignOut = false;
boolean mInSignInFlow = false; // set to true when you're in the middle of the
// sign in flow, to know you should not attempt
// to connect in onStart()
GoogleApiClient mGoogleApiClient; // initialized in onCreate


}

Answer

I find my mistake..

I was haven't this

<meta-data android:name="com.google.android.gms.games.APP_ID"
        android:value="@strings/app_id" />

in <application></application>

and it was a problem.

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