Rytis Rytis - 1 year ago 48
C Question

C language. How to find the maximum minimum. (2D arrays)

I have written code that allows you to enter one dimension of a NxN double array. It will then print random numbers in a 2D array and it finds the maximum and minimum number of each row. It then prints them and their coordinates (row and column).

I have altered my code in such a way that it finds the minimum number of the maximum. I now don't know how to find it's coordinates

My code is as follows:

int N, i, j, min=1000, max, m , o;
time_t t;
int masyvas[100][100], minmax[100];
printf("Enter one dimension of a NxN array\n");
scanf("%d", &N);

srand((unsigned) time(&t));
for (i=0; i<N; i++)
for (j=0; j<N; j++)
masyvas[i][j] = rand() % 10;
printf("%4d", masyvas[i][j]);


int k, l, idkeymax, idkeymin;
for(k=0; k<N; k++)

for(l=0; l<N; l++)



for(m=0; m<N; m++)

printf("maziausias skaicius tarp didziausiu yra %d eiluteje %d stulpelyje %d\n",min);

Answer Source

Here's the pseudo code of what you need to do.

for row in grid {
    row_max = max_in_row(row)
    grid_min = min(grid_min, row_max)

Step one is to write a routine that finds the max and location in a list. You could do this as one big function, but it's much easier to understand and debug in pieces.

You also need the index where it was found. Since C can't return multiple values, we'll need a struct to store the number/index pair. Any time you make a struct, make routines to create and destroy it. It might seem like overkill for something as trivial as this, but it will make your code much easier to understand and debug.

typedef struct {
    int num;
    size_t idx;
} Int_Location_t;

static Int_Location_t* Int_Location_new() {
    return calloc(1, sizeof(Int_Location_t));

static void Int_Location_destroy( Int_Location_t* loc ) {

Now we can make a little function that finds the max number and position in a row.

static Int_Location_t* max_in_row(int *row, size_t num_rows) {
    Int_Location_t *loc = Int_Location_new();

    /* Start with the first element as the max */
    loc->num = row[0];
    loc->idx = 0;

    /* Compare starting with the second element */
    for( size_t i = 1; i < num_rows; i++ ) {
        if( row[i] > loc->num ) {
            loc->num = row[i];
            loc->idx = i;

    return loc;

Rather than starting with some arbitrary max or min, I've used an alternative technique where I set the max to be the first element and then start checking from the second one.

Now that I have a function to find the max in a row, I can now loop over it, get the max of each row, and compare it with the minimum for the whole table.

int main() {
    int grid[3][3] = {
        {10, 12, 15},
        {-50, -15, -10},

    int min = INT_MAX;
    size_t row = 0;
    size_t col = 0;

    for( size_t i = 0; i < 3; i++ ) {
        Int_Location_t *max = max_in_row(grid[i], 3);
        printf("max for row %zu is %d at %zu\n", i, max->num, max->idx);

        if( max->num < min ) {
            min = max->num;
            col = max->idx;
            row = i;


    printf("min for the grid is %d at row %zu, col %zu\n", min, row, col);

I used a different technique for initializing the minimum location, because getting the first maximum would require repeating some code in the loop. Instead I set min to the lowest possible integer, INT_MAX from limits.h which is highest possible integers. This allows the code to be used with any range of integers, there are no restrictions. This is a very common technique when working with min/max algorithms.