Lawleyenda Lawleyenda - 3 months ago 24
Java Question

Java: Graphics2D

import java.awt.*;
import javax.swing.*;
import java.awt.event.*;

public class SimpleGui3C implements ActionListener {

JFrame frame;

public static void main(String[] args) {

SimpleGui3C gui = new SimpleGui3C();
gui.go();
}

public void go() {

frame = new JFrame();
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);

JButton button = new JButton("Change Colors");
button.addActionListener(this);

MyDrawPanel drawPanel = new MyDrawPanel();

frame.getContentPane().add(BorderLayout.SOUTH, button);
frame.getContentPane().add(BorderLayout.CENTER, drawPanel);
frame.setSize(300, 300);
frame.setVisible(true);
}
public void actionPerformed(ActionEvent event) {
frame.repaint();
}
}

import java.awt.*;
import javax.swing.*;
import java.awt.event.*;

class MyDrawPanel extends JPanel {

public void paintComponet(Graphics g) {

Graphics2D g2d = (Graphics2D) g;

int red = (int) (Math.random() * 256);
int green = (int) (Math.random() * 256);
int blue = (int) (Math.random() * 256);
Color startColor = new Color(red, green, blue);

red = (int) (Math.random() * 256);
green = (int) (Math.random() * 256);
blue = (int) (Math.random() * 256);
Color endColor = new Color(red, green, blue);

GradientPaint gradient = new GradientPaint(70, 70, startColor, 150, 150, endColor);
g2d.setPaint(gradient);
g2d.fillOval(70, 70, 100, 100);

}
}


So I have been trying to solve this problem for 2 hours straight and do not seem to be able to problem solve. This "program" is supposed to have an oval and a button come up at the bottom of the screen that allows me to randomize the color of the oval.I am using netbeans and whenever I click run I get this:
screenshotDoes anyone have any solutions to fix my problems? Sorry for wasting your time if it is a stupid question.

Answer

Spelling matters: paintComponet != paintComponent

Always preface your overridden methods with @Override. If you'd have done this, you the compiler would warned you about your error.

So change this:

public void paintComponet(Graphics g) {

    Graphics2D g2d = (Graphics2D) g;

    int red = (int) (Math.random() * 256);
    int green = (int) (Math.random() * 256);
    int blue = (int) (Math.random() * 256);
    Color startColor = new Color(red, green, blue);

    red = (int) (Math.random() * 256);
    green = (int) (Math.random() * 256);
    blue = (int) (Math.random() * 256);
    Color endColor = new Color(red, green, blue);

    GradientPaint gradient = new GradientPaint(70, 70, startColor, 150, 150, endColor);
    g2d.setPaint(gradient);
    g2d.fillOval(70, 70, 100, 100);
}

to this:

@Override // don't forget this
protected void paintComponent(Graphics g) { // spelling matters. Also make it protected

    // !!!! don't forget this!
    super.paintComponent(g); // to have the JPanel do housekeeping painting

    Graphics2D g2d = (Graphics2D) g;

    int red = (int) (Math.random() * 256);
    int green = (int) (Math.random() * 256);
    int blue = (int) (Math.random() * 256);
    Color startColor = new Color(red, green, blue);

    red = (int) (Math.random() * 256);
    green = (int) (Math.random() * 256);
    blue = (int) (Math.random() * 256);
    Color endColor = new Color(red, green, blue);

    GradientPaint gradient = new GradientPaint(70, 70, startColor, 150, 150, endColor);
    g2d.setPaint(gradient);
    g2d.fillOval(70, 70, 100, 100);
}