Volkan Paksoy Volkan Paksoy - 4 months ago 34
Swift Question

Adding JSON as asset and reading it

I'm trying to load some JSON data from a local file.

In this Apple doc it says:

Manage the data files for your app using the asset catalog. A file can
contain any sort of data except device executable code generated by
Xcode. You can use them for JSON files, scripts, or custom data types

So I added a new data set and dropped the JSON file inside. Now I can see it under Assets.xcassets folder (Colours.dataset folder with colours.json and Contents.json inside it)

I found this SO answer that shows how to read a JSON file and I'm using this code to read the file:

if let filePath = NSBundle.mainBundle().pathForResource("Assets/Colours", ofType: "json"), data = NSData(contentsOfFile: filePath) {

print (filePath)

do {
let json = try NSJSONSerialization.JSONObjectWithData(data, options: NSJSONReadingOptions.AllowFragments)
catch {

} else {
print("Invalid file path")

But this code is printing "Invalid file path" and not reading the file. I also tried "Colours" and "Colours.json" but to no avail.

Could anyone please tell me how to properly add a local JSON file and read it?



You can't access data asset files in the same way you access a random file using NSBundle.pathForResource. Since they can only be defined within Assets.xcassets, you need to initialize a NSDataAsset instance in order to access the contents of it:

let asset = NSDataAsset(name: "Colors", bundle: NSBundle.mainBundle())
let json = try? NSJSONSerialization.JSONObjectWithData(asset!.data, options: NSJSONReadingOptions.AllowFragments)

Please note that NSDataAsset class was introduced as of iOS 9.0 & macOS 10.11.

Swift3 version:

let asset = NSDataAsset(name: "Colors", bundle: Bundle.main)
let json = try? JSONSerialization.jsonObject(with: asset!.data, options: JSONSerialization.ReadingOptions.allowFragments)

Also, NSDataAsset is surprisingly located in UIKit/AppKit so don't forget to import the relevant framework in your code:

#if os(iOS)

    import UIKit

#elseif os(OSX)

    import AppKit