chostDevil chostDevil - 1 year ago 111
Objective-C Question

how to convert from cvMat to UIImage in objective-c?

I'm using the OpenCV framework with XCode and want to convert from cvMat or IplImage to UIImage, how to do that? Thanks.

sch sch
Answer Source

Note: most implementations don't correctly handle an alpha channel or convert from OpenCV's BGR pixel format to iOS's RGB.

This will correctly convert from cv::Mat to UIImage:

+(UIImage *)UIImageFromCVMat:(cv::Mat)cvMat {
    NSData *data = [NSData length:cvMat.elemSize()*];

    CGColorSpaceRef colorSpace;
    CGBitmapInfo bitmapInfo;

    if (cvMat.elemSize() == 1) {
        colorSpace = CGColorSpaceCreateDeviceGray();
        bitmapInfo = kCGImageAlphaNone | kCGBitmapByteOrderDefault;
    } else {
        colorSpace = CGColorSpaceCreateDeviceRGB();
        bitmapInfo = kCGBitmapByteOrder32Little | (
            cvMat.elemSize() == 3? kCGImageAlphaNone : kCGImageAlphaNoneSkipFirst

    CGDataProviderRef provider = CGDataProviderCreateWithCFData((__bridge CFDataRef)data);

    // Creating CGImage from cv::Mat
    CGImageRef imageRef = CGImageCreate(
        cvMat.cols,                 //width
        cvMat.rows,                 //height
        8,                          //bits per component
        8 * cvMat.elemSize(),       //bits per pixel
        cvMat.step[0],              //bytesPerRow
        colorSpace,                 //colorspace
        bitmapInfo,                 // bitmap info
        provider,                   //CGDataProviderRef
        NULL,                       //decode
        false,                      //should interpolate
        kCGRenderingIntentDefault   //intent

    // Getting UIImage from CGImage
    UIImage *finalImage = [UIImage imageWithCGImage:imageRef];

    return finalImage; 

And to convert from UIImage to cv::Mat:

+ (cv::Mat)cvMatWithImage:(UIImage *)image
    CGColorSpaceRef colorSpace = CGImageGetColorSpace(image.CGImage);
    CGFloat cols = image.size.width;
    CGFloat rows = image.size.height;

    cv::Mat cvMat(rows, cols, CV_8UC4); // 8 bits per component, 4 channels

    CGContextRef contextRef = CGBitmapContextCreate(,                 // Pointer to backing data
                                                cols,                       // Width of bitmap
                                                rows,                       // Height of bitmap
                                                8,                          // Bits per component
                                                cvMat.step[0],              // Bytes per row
                                                colorSpace,                 // Colorspace
                                                kCGImageAlphaNoneSkipLast |
                                                kCGBitmapByteOrderDefault); // Bitmap info flags

    CGContextDrawImage(contextRef, CGRectMake(0, 0, cols, rows), image.CGImage);

    return cvMat;
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