Anthony D Anthony D - 1 year ago 196
C# Question

Konami Code in C#

I am looking to have a C# application implement the Konami Code to display an Easter Egg.

What is the best way to do this?

This is in a standard C# windows forms app.

Answer Source

In windows forms I would have a class that knows what the sequence is and holds the state of where you are in the sequence. Something like this should do it.

using System;
using System.Collections.Generic;
using System.Windows.Forms;

namespace WindowsFormsApplication3 {
    public class KonamiSequence {

        List<Keys> Keys = new List<Keys>{System.Windows.Forms.Keys.Up, System.Windows.Forms.Keys.Up, 
                                       System.Windows.Forms.Keys.Down, System.Windows.Forms.Keys.Down, 
                                       System.Windows.Forms.Keys.Left, System.Windows.Forms.Keys.Right, 
                                       System.Windows.Forms.Keys.Left, System.Windows.Forms.Keys.Right, 
                                       System.Windows.Forms.Keys.B, System.Windows.Forms.Keys.A};
        private int mPosition = -1;

        public int Position {
            get { return mPosition; }
            private set { mPosition = value; }

        public bool IsCompletedBy(Keys key) {

            if (Keys[Position + 1] == key) {
                // move to next
            else if (Position == 1 && key == System.Windows.Forms.Keys.Up) {
                // stay where we are
            else if (Keys[0] == key) {
                // restart at 1st
                Position = 0;
            else {
                // no match in sequence
                Position = -1;

            if (Position == Keys.Count - 1) {
                Position = -1;
                return true;

            return false;

To use it, you would need something in your Form's code responding to key up events. Something like this should do it:

    private KonamiSequence sequence = new KonamiSequence();

    private void Form1_KeyUp(object sender, KeyEventArgs e) {
        if (sequence.IsCompletedBy(e.KeyCode)) {

Hopefully that's enough to give you what you need. For WPF you will need slight differences is very similar (see edit history #1).

EDIT: updated for winforms instead of wpf.

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