J0hj0h - 1 year ago 73

C++ Question

For a homework for Computer Graphics we have to write a function, that determines if a point

`p`

`p1`

`p2`

`// The direction of the line from p1 to p:`

float lineX = p.x - p1.x;

float lineY = p.y - p1.y;

// The direction of the triangle's edge from p1 to p2:

float edgeX = p2.x - p1.x;

float edgeY = p2.y - p1.x;

// The z component of the cross product (line x edge):

float F = lineX * edgeY - lineY * edgeX;

`float x = p.x;`

float y = p.y;

float X = p1.x;

float Y = p1.y;

float dX = p2.x - p1.x;

float dY = p2.y - p1.y;

float F = ((x-X) * dY - (y-Y) * dX);

I know that floating point operations are not commutative nor associative. However, in my understanding, the order of calculations should be exactly the same, since

`lineX = x-X`

`edgeX = dX`

Is there some compiler optimization that messes with the calculations?

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Answer Source

Copy and paste error:

```
float edgeX = p2.x - p1.x;
float edgeY = p2.y - p1.x;
```

(p1.x)?

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