Mystic Odin Mystic Odin - 8 days ago 4
C++ Question

C++ dynamic loading of classes: Why is a "destroy" function needed?

This page examines and gives a very clear example of how to dynamically load and use a class, there is something that I have a hard time understanding though:

I understand why is the "create" function needed, but why is a "destroy" function needed? why is not declaring the interface destructor as pure virtual enough?

I made an identical example with the exception of:

~polygon() = 0;

The destructor for

triangle::~triangle() {
std::cout << "triangle Dtor is called" <<std::endl;

then when I use:

delete poly;

the message is indeed shown (GCC 5.4.0 under linux).

I tried to look for other examples but they all mention and use the "destroy" function, there were no example using simply pure virtual destructors, which makes believe I'm missing something here, so .. what is it?

The background of not wanting to use a destroy function is that I want to use the allocated object in a
and not care later about its lifetime, working with a "destroy" function will be tricky, therefore I need to know if it's necessary.


Read a little further in the same link:

You must provide both a creation and a destruction function; you must not destroy the instances using delete from inside the executable, but always pass it back to the module. This is due to the fact that in C++ the operators new and delete may be overloaded; this would cause a non-matching new and delete to be called, which could cause anything from nothing to memory leaks and segmentation faults. The same is true if different standard libraries are used to link the module and the executable.

The keyword here is new and delete may be overloaded and therefore do something different in the code of the caller than in the code of the shared object, if you use delete from inside the binary it will call the destructor and it will deallocate the memory according to the destructor in the shared object, but that might not be the behavior of delete operator in the shared object, maybe new in the shared object did not allocate any memory and therefore you will have a possible segmentation fault, and maybe new is doing something more than allocate the memory for that object and by not calling the matching delete in the shared object there is a leak, there is also the possibility of different heap handling between the shared object and binary.

In any event shared_ptr can be given a custom deleter fairly easily with a lambda function that calls the custom deleter; true, it's mildly annoying that shared_ptr can't include the deleter in its template arguments, but you can write a simple wrapper to make it simpler/less verbose to create it with a consistent deleter in all locations (no compiler available right now, forgive any typos):

shared_ptr<triangle> make_shared_triangle(triangle *t) {
    return std::shared_ptr<triangle>(t, [](triangle *t) { destroy_triangle(t); });