MonsterMMORPG MonsterMMORPG - 2 months ago 16x
C# Question

How to use linqtotwitter V3

Alright I recently upgraded to V3 but it broken many things

How can I fix these ?

Number 1 :

This is not working anymore no such definition as Credentials and InMemoryCredentials

var auth = new SingleUserAuthorizer
Credentials = new InMemoryCredentials
ConsumerKey = srtwitterConsumerKey,
ConsumerSecret = srtwitterConsumerSecret,
OAuthToken = srtwitterOAuthToken,
AccessToken = srtwitterAccessToken

Number 2 : no definition for GetFileBytes anymore

var mediaItems =
new List<Media>
new Media
Data = Utilities.GetFileBytes(srImageUrl),
FileName = srTweet.Split(' ')[0]+".jpg",
ContentType = MediaContentType.Jpeg

Number 3 : no definition for TweetWithMedia

var tweet = twitterContext.TweetWithMedia(srTweet, false, mediaItems);

Number 4 : no definition for UpdateStatus

var tweet = twitterContext.UpdateStatus(srTweet);

Number 5 : no definition for CreateFavorite

var vrResult = twitterContext.CreateFavorite(srRetweetId);

And i can not find any example for V3

It always say
but how do you get
in the first place ?


LINQ to Twitter v3.0 is async, which means that naming conventions have changed as well as the way to call some code. Some changes were for consistency or improving cross-platform operation. It's also a Portable Class Library (PCL), which allows it to run on multiple platforms. Here's a quick rundown on some of your questions:

  1. Try this:

        var auth = new SingleUserAuthorizer
            CredentialStore = new SingleUserInMemoryCredentialStore
                ConsumerKey = ConfigurationManager.AppSettings["consumerKey"],
                ConsumerSecret = ConfigurationManager.AppSettings["consumerSecret"],
                AccessToken = ConfigurationManager.AppSettings["accessToken"],
                AccessTokenSecret = ConfigurationManager.AppSettings["accessTokenSecret"]
  2. The previous implementation of GetFileBytes has cross-platform issues, so I removed it. You'll have to write your own code to read the bytes of the file. Here's the old implementation:

    /// <summary>
    /// Reads a file into a byte array
    /// </summary>
    /// <param name="filePath">Full path of file to read.</param>
    /// <returns>Byte array with file contents.</returns>
    public static byte[] GetFileBytes(string filePath)
        byte[] fileBytes = null;
        using (var fileStream = new FileStream(filePath, FileMode.Open, FileAccess.Read))
        using (var memStr = new MemoryStream())
            byte[] buffer = new byte[4096];
            memStr.Position = 0;
            int bytesRead = 0;
            while ((bytesRead = fileStream.Read(buffer, 0, buffer.Length)) != 0)
                memStr.Write(buffer, 0, bytesRead);
            memStr.Position = 0;
            fileBytes = memStr.GetBuffer();
        return fileBytes;
  3. Here's one of the TweetWithMediaAsync overloads:

        Status tweet = await twitterCtx.TweetWithMediaAsync(
            status, PossiblySensitive, Latitude, Longitude,
            PlaceID, DisplayCoordinates, imageBytes);
  4. That is now called TweetAsync:

            var tweet = await twitterCtx.TweetAsync(status);
  5. Here's an example of CreateFavoriteAsync:

        var status = await twitterCtx.CreateFavoriteAsync(401033367283453953ul);
  6. You have to instantiate TwitterContext - here's an example:

        var twitterCtx = new TwitterContext(auth);

For more information, you can download the source code and see working examples for multiple technologies. The sample project names have the Linq2TwitterDemos_ prefix:

Every API call is documented, as well as documentation on other aspects of LINQ to Twitter: