Nicolas Holthaus Nicolas Holthaus -4 years ago 91
C++ Question

How to disconnect a lambda function without storing connection

Is there a way to disconnect

connections that are made to lambda functions without storing connection objects?

I know it's possible to do if I store the
returned from the connect function, but I don't really want to do that because there would be a ton of them. I mainly connect to lambda functions to avoid creating a bunch of one-off methods and objects, and it seems like if I need to do all that bookkeeping that
would be more preferable.

Answer Source

Here are two approaches to hide the bookkeeping issues.

First, we maintain a std::vector which, on destruction, disconnects us from the source:

typedef std::shared_ptr<void> listen_token;

struct disconnecter {
  QMetaObject::Connection conn;
  disconnecter(   QMetaObject::Connection&& c ):conn(std::move(c)) {}
  ~disconnecter() { QObject::disconnect(conn); }

template<class F, class T, class M>
listen_token QtConnect( T* source, M* method, F&& f ) {
  return std::make_shared<disconnecter>(
    QObject::connect( source, method, std::forward<F>(f));

typedef std::vector<listen_token> connections;

Then we connect as follows:

connections conns;
conns.emplace_back( QtConnect( bob, &Bob::mySignal, [](QString str){ std::cout << "Hello World!\n"; } ) );

when the vector is destroyed, the connection objects are also destroyed.

This is similar to how other signal/slot systems are handled, where the listener keeps track of a token, then returns it. But here, I keep the disconnection object in an opaque type that cleans up the connection on destruction.

Note that copying that vector will extend the lifetime of the connection. If the message is going to a particular instance of a class, store a connections instance in the class, and you won't get messages after the instance is destroyed.

A second approach, based off what @lpapp found, is if you have a lambda that you want to call only once in response to a signal, then disconnect:

template<class F>
struct auto_disconnect_t {
  F f;
  std::shared_ptr<QMetaObject::Connection> conn;

  template<class U>
  auto_disconnect_t(U&& u):

  template<class... Args>
  void operator()(Args&&... args)const{
    f( std::forward<Args>(args)... );

template<class T, class M, class F>
void one_shot_connect( T* t, M* m, F&& f ) {
  typedef typename std::decay<F>::type X;
  auto_disconnect_t<X> helper(std::forward<F>(f));
  *helper.conn = QObject::connect( t, m, helper );

here we one_shot_connect( bob, Bob::mySignal, [](QString str) { std::cout << "Hello\n" } );, and the next time the signal fires we get the message, and then the connection is disconnected.

I disconnect before processing your lambda, just in case the lambda causes the signal to fire or something.

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