Crashalot Crashalot - 16 days ago 5
Swift Question

Changing texture for subclass of SKSpriteNode?

The

update
function in the class below, which is a subclass of SKSpriteNode, is supposed to change the texture of the class. According to this SO answer, updating the
texture
property is sufficient for changing a SKSpriteNode's texture. However, this code doesn't work.

Any ideas why?

class CharacterNode: SKSpriteNode {
let spriteSize = CGSize(width: 70, height: 100)

var level = 0

init(level: Int) {
self.level = level
super.init(texture: nil, color: UIColor.clear, size: spriteSize)
}


required init?(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}


func update(level: Int) {
self.level = level
self.texture = textureForLevel(level: level)
}


func textureForLevel(level: Int) -> SKTexture {
return SKTexture(imageNamed: "TestTexture")
}

Answer

Your code works well. In fact this SO answer is correct.

About SKSpriteNode subclass, the update method is a new custom function added by you, because the instance method update(_:) is valid only for SKScene class, this just to say that this function is not performed if it is not called explicitly.

To make a test about your class you can change your code as below( I've changed only textureForLevel method only to make this example):

class CharacterNode: SKSpriteNode {
    let spriteSize = CGSize(width: 70, height: 100)
    var level = 0
    init(level: Int) {
        self.level = level
        super.init(texture: nil, color: UIColor.clear, size: spriteSize)
    }
    required init?(coder aDecoder: NSCoder) {
        fatalError("init(coder:) has not been implemented")
    }
    func update(level: Int) {
        self.level = level
        self.texture = textureForLevel(level: level)
    }
    func textureForLevel(level: Int) -> SKTexture {
        if level == 3 {
            return SKTexture(imageNamed: "TestTexture3.jpg")
        }
        return SKTexture(imageNamed: "TestTexture.jpg")
    }
}

class GameScene: SKScene {
    override func didMove(to view: SKView) {
        let characterNode = CharacterNode(level:2)
        characterNode.update(level:2)
        addChild(characterNode)
        characterNode.position = CGPoint(x:self.frame.midX,y:self.frame.midY)
        characterNode.run(SKAction.wait(forDuration: 2.0), completion: {
            characterNode.update(level:3)
        })
    }
}

As you can see when you launch GameScene a characterNode sprite will be shown in the center of the screen. After 2 seconds, the texture will change.

Comments