I have been using C# for some time now to make a small game, and while testing said game on a different PC I came across some strange elapsed time issues.
I have everything set up in this game to be updated based on time passed since the last game loop, as one should in most cases, but on the second PC everything was way off.
I found out the issue was to do with creating a TimeSpan using the
static void Main(string args)
System.Diagnostics.Stopwatch sw = new System.Diagnostics.Stopwatch();
TimeSpan t = TimeSpan.FromTicks(sw.ElapsedTicks);
Summary: The Frequency of the stopwatch can be different on different hardware which means the ticks (whose interval is based on frequency) are of a different size (and of a different size to the tick in the timespan and datetime objects).
Long version with references:
http://msdn.microsoft.com/en-us/library/system.diagnostics.stopwatch.elapsedticks.aspx is the msdn page for your elapsed ticks. Of note is:
This property represents the number of elapsed ticks in the underlying timer mechanism. A tick is the smallest unit of time that the Stopwatch timer can measure. Use the Frequency field to convert the ElapsedTicks value into a number of seconds.
And from the page on the Frequency field:
The timer frequency indicates the timer precision and resolution. For example, a timer frequency of 2 million ticks per second equals a timer resolution of 500 nanoseconds per tick. In other words, because one second equals 1 billion nanoseconds, a timer frequency of 2 million ticks per second is equivalent to 2 million ticks per 1 billion nanoseconds, which can be further simplified to 1 tick per 500 nanoseconds.
The Frequency value depends on the resolution of the underlying timing mechanism. If the installed hardware and operating system support a high-resolution performance counter, then the Frequency value reflects the frequency of that counter. Otherwise, the Frequency value is based on the system timer frequency.
Because the Stopwatch frequency depends on the installed hardware and operating system, the Frequency value remains constant while the system is running.
So essentially the frequency of the stopwatch can be different on different hardware which means the ticks are of a different size (and of a different size to the tick in the timespan and datetime objects).
Interestingly you are already using teh stopwatch Property that gives you a timespan. sw.Elapsed is a tiemspan which is probably what you are after when you are trying to get the timespan object.
Alternatively you can use ElapsedMilliseconds which returns a long.