Alex Alex - 1 year ago 166
C++ Question

how to use gpu::Stream in OpenCV?

OpenCV has

class that encapsulates a queue of asynchronous calls. Some functions have overloads with the additional
parameter. Aside from gpu-basics-similarity.cpp sample code, there is very little information in OpenCV documentation on how and when to use
. For example, it is not very clear (to me) what exactly
do, or how to use
as additional overload parameter. I'm looking for some tutorial-like overview of

Answer Source

By default all gpu module functions are synchronous, i.e. current CPU thread is blocked until operation finishes.

gpu::Stream is a wrapper for cudaStream_t and allows to use asynchronous non-blocking call. You can also read "CUDA C Programming Guide" for detailed information about CUDA asynchronous concurrent execution.

Most gpu module functions have additional gpu::Stream parameter. If you pass non-default stream the function call will be asynchronous, and the call will be added to stream command queue.

Also gpu::Stream provides methos for asynchronous memory transfers between CPU<->GPU and GPU<->GPU. But CPU<->GPU asynchronous memory transfers works only with page-locked host memory. There is another class gpu::CudaMem that encapsulates such memory.

Currently, you may face problems if same operation is enqueued twice with different data to different streams. Some functions use the constant or texture GPU memory, and next call may update the memory before the previous one has been finished. But calling different operations asynchronously is safe because each operation has its own constant buffer. Memory copy/upload/download/set operations to the buffers you hold are also safe.

Here is small sample:

// allocate page-locked memory
CudaMem host_src_pl(768, 1024, CV_8UC1, CudaMem::ALLOC_PAGE_LOCKED);
CudaMem host_dst_pl;

// get Mat header for CudaMem (no data copy)
Mat host_src = host_src_pl;

// fill mat on CPU

GpuMat gpu_src, gpu_dst;

// create Stream object
Stream stream;

// next calls are non-blocking

// first upload data from host
stream.enqueueUpload(host_src_pl, gpu_src);
// perform blur
blur(gpu_src, gpu_dst, Size(5,5), Point(-1,-1), stream);
// download result back to host
stream.enqueueDownload(gpu_dst, host_dst_pl);

// call another CPU function in parallel with GPU

// wait GPU for finish

// now you can use GPU results
Mat host_dst = host_dst_pl;
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