zeddex zeddex - 16 days ago 5
Java Question

Stop code until a condition is met

How can you create a function or component etc that will stop all running code until a condition is met?

For example the same way as a JOptionPane will do, if I have this for example:

JOptionPane.showInputDialog(null, "Hello", "Title", 1);


Within a function etc and then print to the console afterwards it it will not print until I close the JOptionPane.

I am guessing this component has some sort of thread setup built in to do this but how could I duplicate that with my own functions?

So say for example I wanted to make JFrames delay everything until it was closed so it acts like a JOptionPane.

Or for example have a function that had multiple inputs which got updated and inside it did some maths with those and if it was a certain value returned a boolean, but then everything else but those was paused until the true boolean was returned.

I am guessing the solution is some sort of thread setup but I am quite new to Java and when I have coded in the past I have not really used threads so I cannot create a good stop-start/pause-run style function system yet.

Does anyone have any suggestions how to achieve this or better yet code examples showing this type of thing working?

Answer

You create a monitor (which is just a simple Object)

public static final Object monitor = new Object();
public static boolean monitorState = false;

Now you create a wait method

public static void waitForThread() {
  monitorState = true;
  while (monitorState) {
    synchronized (monitor) {
      try {
        monitor.wait(); // wait until notified
      } catch (Exception e) {}
    }
  }
}

and a method to unlock your waiters.

public static void unlockWaiter() {
  synchronized (monitor) {
    monitorState = false;
    monitor.notifyAll(); // unlock again
  }
}

So when you want to do something fancy, you can do it like this:

new Thread(new Runnable() {
  @Override
  public void run() {
    // do your fancy calculations
    unlockWaiter();
  }
}).start();

// do some stuff    
waitForThread();    
// do some stuff that is dependent on the results of the thread

Of course, there are many possibilities, this is only one version of how to do it.

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