BrianH BrianH - 1 month ago 16x
C# Question

Dispose of a pictureBox image without losing the pictureBox

I am writing a program that will play a slideshow (among other things). The slideshow is controlled by a backgroundWorker, and is set to a while(true) loop so it will constantly play images. My problem is I'm not sure how to dispose of the old images so they don't take up memory (after a while the program throws an "Out of memory exception). If I call horPicBox.Image.Dispose() then it won't let me use the pictureBox at all after that.

Is there a way to release the old image from memory?? If I look at the diagnostic tools in VS, the memory goes up each time the image changes ...
enter image description here

Note: ImagePaths is a List of the filepaths for the slideshow images.

This is the code the backgroundWorker runs:

private void PlayImages()
Random r = new Random();
int index;
Stopwatch watch = new Stopwatch();

while (true)
index = r.Next(imagePaths.Count);
horPicBox.Image = Image.FromFile(imagePaths[index]);


while (watch.ElapsedMilliseconds < 5000)




I can report progressChanged to the UI thread, but I'm not sure what I need to do from the UI thread (if anything) to release the old Image(s). Thanks in advance!!


What is the number of images and total size? I think it is better to load all images in array and assign them to horPicBox than loading them multiple times. To use Dispose first assign horPicBox.Image to temp object, then assign horPicBox.Image to null or next image and call Dispose at the end for the temp object:

Image img = horPicBox.Image;
horPicBox.Image = Image.FromFile(imagePaths[index]);
if ( img != null ) img.Dispose();