Jo Smo - 11 months ago 56

C# Question

**REGARDING MY QUESTION:** I had an assignment in school, which i failed, because my code ran too slow. And now i have to fix and study it, because i will have to explain it how i fixed it and how it works.

My question is: What parts of my code can i fix to archive an average performance of O(n^2)? How can i make it run faster?

What is required:

- sort an array of integers in an ascending order,
- the algorithm must have an average performance of O(n^2),
- the method of
`Sort()`

must not be used,`array`

- or other libraries are not allowed (only the system library is allowed),
`System.Collections.Generic`

- strand sort algorithm must be used,

This is what i tried so far, but it works way too slow... I have to sort like 200000 numbers:

EDIT: this code doesn't work proper. I posted an updated version below.

`static public int[] StrandSortAscending(int[] p1)`

{

int[] p2,

p3;

int p1s1,

p2s1,

p2s2,

p3s1,

p3s2,

n;

p2 = new int[p1.Length];

p3 = new int[p1.Length];

Reset(ref p2);

Reset(ref p3);

p1s1 = p1.Length;

p3s1 = 0;

while (p1s1 != 0)

{

n = int.MinValue;

p2s1 = 0;

for (int i8 = 0; i8 < p1.Length; i8++)

{

if (p1[i8] != int.MaxValue)

{

if (p1[i8] >= n)

{

p2[p2s1] = p1[i8];

n = p1[i8];

p1[i8] = int.MaxValue;

p1s1--;

p2s1++;

}

}

}

int p3p,

zs;

bool pn = false;

for (int i5 = 0; i5 < p2.Length; i5++)

{

p3p = int.MinValue;

for (int i6 = 0; i6 < p3.Length; i6++)

{

if (pn)

{

zs = p3[i6];

p3[i6] = p3p;

p3p = zs;

}

else

{

if (p2[i5] >= p3p && p2[i5] <= p3[i6])

{

p3p = p3[i6];

p3[i6] = p2[i5];

}

}

}

}

Reset(ref p2);

}

return p3;

}

static void Reset(ref int[] a)

{

for (int i = 0; i < a.Length; i++)

a[i] = int.MaxValue;

}

The wikipedia link to the strand sort algorithm: http://en.wikipedia.org/wiki/Strand_sort

i got the merging algorithm idea here: How to merge two sorted arrays into a sorted array?

`static public int[] StrandSortAscending2(int[] np)`

{

int[] up = new int[np.Length]; // sorted array

int[] zp = new int[np.Length]; // temporary array

int[] nnp = new int[np.Length]; // new unsorted array

int[] sp = new int[np.Length]; // merged sorted array

int dvup = 0; // the length of non-empty elements of the sorted array

int dvnp = np.Length; // the length of non-empty elements of the unsorted array

//0. repeat until the unsorted array isn't empty

while (dvnp > 0)

{

//NOTE: reference data type. 2 arrays point to the same array/table in memoty (RAM),

//from the previous cycle, that's why the values in unsorted array (and temp and merged array) were wrong...

zp = new int[np.Length];

nnp = new int[np.Length];

sp = new int[np.Length];

//these counters are needed for knowing till which index of an array are the elements not-empty

//so that i don't need to always increase and decrease the size of an array, but just overwrite the old values

//the algorithm must not be slow, the higher memory usage is not a problem

int dvzp = 0; // the length of non-empty elements of the temporary array

int dvnnp = 0; // the length of non-empty elements of the new unsorted array

//1.1 fill the temporary and the new unsorted array with values

//1.2 the unsorted array should point then to the new unsorted array

int nszp = int.MinValue; // biggest number of the temporary array

for (int inp = 0; inp < dvnp; inp++) // index of unsorted array

{

if (inp == 0 || np[inp] > nszp)

{

nszp = np[inp];

zp[dvzp++] = np[inp];

}

else

{

nnp[dvnnp++] = np[inp];

}

}

np = nnp;

dvnp = dvnnp;

//2. merge temporary and sorted arrays

int izp = 0; // index/counter of temporary array

int iup = 0; // index/counter of sorted array

int isp = 0; // index/counter of merged array

if (dvup > 0)

{

while (izp < dvzp && iup < dvup)

{

if (zp[izp] < up[iup])

sp[isp++] = zp[izp++];

else

sp[isp++] = up[iup++];

}

//if there are still numbers left in the temporary array

//then add then all to the merged array

//they are all bigger then the ones already in the merged array

while (izp < dvzp)

sp[isp++] = zp[izp++];

//do the same for the sorted array

while (iup < dvup)

sp[isp++] = up[iup++];

// dfdfgdgd

up = sp;

dvup = isp;

}

else

{

up = zp;

dvup = dvzp;

}

}

return up;

}

Could i improve the performance even more? So that it would be run even faster?

Answer Source

Ok, I got bored and wanted to help (also, a question with that quantity of comments cannot be left without an answer :D), so took the Wikipedia PHP implementation and converted it to C#, but after a bit the user added he cannot use generics...

So, I'm posting a full implementation, one with generics and another with it's own LinkedList, it's a bit longer but it works (took the Wikipedia example, followed step by step and it behaves exactly as the example table) and it's also commented so it's easy to understand (the linked list code is not commented).

And here it comes!

```
public class StrandSort
{
public static int[] SortWithGenerics(int[] Values)
{
List<int> Original = new List<int>();
List<int> Result = new List<int>();
List<int> Sublist = new List<int>();
Original.AddRange(Values);
//While we still have numbers to sort
while (Original.Count > 0)
{
//Clear sublist and take first available number from original to the new sublist
Sublist.Clear();
Sublist.Add(Original[0]);
Original.RemoveAt(0);
//Iterate through original numbers
for (int x = 0; x < Original.Count; x++)
{
//If the number is bigger than the last item in the sublist
if (Original[x] > Sublist[Sublist.Count - 1])
{
//Add it to the sublist and remove it from original
Sublist.Add(Original[x]);
Original.RemoveAt(x);
//Roll back one position to compensate the removed item
x--;
}
}
//If this is the first sublist
if (Result.Count == 0)
Result.AddRange(Sublist); //Add all the numbers to the result
else
{
//Iterate through the sublist
for (int x = 0; x < Sublist.Count; x++)
{
bool inserted = false;
//Iterate through the current result
for (int y = 0; y < Result.Count; y++)
{
//Is the sublist number lower than the current item from result?
if (Sublist[x] < Result[y])
{
//Yes, insert it at the current Result position
Result.Insert(y, Sublist[x]);
inserted = true;
break;
}
}
//Did we inserted the item because found it was lower than one of the result's number?
if (!inserted)
Result.Add(Sublist[x]);//No, we add it to the end of the results
}
}
}
//Return the results
return Result.ToArray();
}
public static int[] SortWithoutGenerics(int[] Values)
{
IntLinkedList Original = new IntLinkedList();
IntLinkedList Result = new IntLinkedList();
IntLinkedList Sublist = new IntLinkedList();
Original.AddRange(Values);
//While we still have numbers to sort
while (Original.Count > 0)
{
//Clear sublist and take first available number from original to the new sublist
Sublist.Clear();
Sublist.Add(Original.FirstItem.Value);
Original.Remove(Original.FirstItem);
IntLinkedItem currentOriginalItem = Original.FirstItem;
//Iterate through original numbers
while (currentOriginalItem != null)
{
//If the number is bigger than the last item in the sublist
if (currentOriginalItem.Value > Sublist.LastItem.Value)
{
//Add it to the sublist and remove it from original
Sublist.Add(currentOriginalItem.Value);
//Store the next item
IntLinkedItem nextItem = currentOriginalItem.NextItem;
//Remove current item from original
Original.Remove(currentOriginalItem);
//Set next item as current item
currentOriginalItem = nextItem;
}
else
currentOriginalItem = currentOriginalItem.NextItem;
}
//If this is the first sublist
if (Result.Count == 0)
Result.AddRange(Sublist); //Add all the numbers to the result
else
{
IntLinkedItem currentSublistItem = Sublist.FirstItem;
//Iterate through the sublist
while (currentSublistItem != null)
{
bool inserted = false;
IntLinkedItem currentResultItem = Result.FirstItem;
//Iterate through the current result
while (currentResultItem != null)
{
//Is the sublist number lower than the current item from result?
if (currentSublistItem.Value < currentResultItem.Value)
{
//Yes, insert it at the current Result position
Result.InsertBefore(currentResultItem, currentSublistItem.Value);
inserted = true;
break;
}
currentResultItem = currentResultItem.NextItem;
}
//Did we inserted the item because found it was lower than one of the result's number?
if (!inserted)
Result.Add(currentSublistItem.Value);//No, we add it to the end of the results
currentSublistItem = currentSublistItem.NextItem;
}
}
}
//Return the results
return Result.ToArray();
}
public class IntLinkedList
{
public int count = 0;
IntLinkedItem firstItem = null;
IntLinkedItem lastItem = null;
public IntLinkedItem FirstItem { get { return firstItem; } }
public IntLinkedItem LastItem { get { return lastItem; } }
public int Count { get { return count; } }
public void Add(int Value)
{
if (firstItem == null)
firstItem = lastItem = new IntLinkedItem { Value = Value };
else
{
IntLinkedItem item = new IntLinkedItem{ PreviousItem = lastItem, Value = Value };
lastItem.NextItem = item;
lastItem = item;
}
count++;
}
public void AddRange(int[] Values)
{
for (int buc = 0; buc < Values.Length; buc++)
Add(Values[buc]);
}
public void AddRange(IntLinkedList Values)
{
IntLinkedItem item = Values.firstItem;
while (item != null)
{
Add(item.Value);
item = item.NextItem;
}
}
public void Remove(IntLinkedItem Item)
{
if (Item == firstItem)
firstItem = Item.NextItem;
if (Item == lastItem)
lastItem = Item.PreviousItem;
if(Item.PreviousItem != null)
Item.PreviousItem.NextItem = Item.NextItem;
if (Item.NextItem != null)
Item.NextItem.PreviousItem = Item.PreviousItem;
count--;
}
public void InsertBefore(IntLinkedItem Item, int Value)
{
IntLinkedItem newItem = new IntLinkedItem { PreviousItem = Item.PreviousItem, NextItem = Item, Value = Value };
if (Item.PreviousItem != null)
Item.PreviousItem.NextItem = newItem;
Item.PreviousItem = newItem;
if (Item == firstItem)
firstItem = newItem;
count++;
}
public void Clear()
{
count = 0;
firstItem = lastItem = null;
}
public int[] ToArray()
{
int[] results = new int[Count];
int pos = 0;
IntLinkedItem item = firstItem;
while (item != null)
{
results[pos++] = item.Value;
item = item.NextItem;
}
return results;
}
}
public class IntLinkedItem
{
public int Value;
internal IntLinkedItem PreviousItem;
internal IntLinkedItem NextItem;
}
}
```

**EDIT**: It's really not a linked list but a double linked list ;)

**EDIT**: Corrected a missing "else" in non-generic implementation

**EDIT**: I was *really* bored and created a refactored and corrected version of the user's code with commented changes so he can learn from it ;)

**Note to user**: I recommend you to use more meaningful names for variables, it is a lot easier to understand the code when you read it.

```
static public int[] SortCorrectedUserCode(int[] Source)
{
int[] Sublist,
Results;
int ItemsLeft,
SublistPos,
ResultPos;//new variable to store current pos in results
//n; n was useless
Sublist = new int[Source.Length];
Results = new int[Source.Length];
//Avoid resets just using an integer to track array lengths
//Reset(ref Sublist);
//Reset(ref Results);
ItemsLeft = Source.Length;
ResultPos = 0;
while (ItemsLeft != 0)
{
//n = int.MinValue;
SublistPos = 0;
for (int currentSourcePos = 0; currentSourcePos < Source.Length; currentSourcePos++)
{
if (Source[currentSourcePos] != int.MaxValue)
{
//Added special treatment for first item in sublist (copy it yes or yes ;D)
if (SublistPos == 0 || Source[currentSourcePos] > Sublist[SublistPos])
{
Sublist[SublistPos] = Source[currentSourcePos];
//n = Source[currentSourcePos]; useless
Source[currentSourcePos] = int.MaxValue;
ItemsLeft--;
SublistPos++;
}
}
}
//int p3p, zs;
//pn is never true...
//bool pn = false;
//Sublist was being iterated for all it's length, not only for the current items
//for (int currentSublistPos = 0; currentSublistPos < Sublist.Length; currentSublistPos++)
for (int currentSublistPos = 0; currentSublistPos < SublistPos; currentSublistPos++)
{
//p3p = int.MinValue;
bool inserted = false;
//Results was being iterated for all it's length, not only for current items
//for (int currentResultPos = 0; currentResultPos < Results.Length; currentResultPos++)
for (int currentResultPos = 0; currentResultPos < ResultPos; currentResultPos++)
{
//This part was never used...
//if (pn)
//{
// zs = Results[currentResultPos];
// Results[currentResultPos] = p3p;
// p3p = zs;
//}
//else
//{
//This IF was wrong, when the code entered this piece of code it started
//for subsequent iterations in the current loop to copy data from sublist to list, which is not correct ... I think, not sure
//because it's really confusing
//if (Sublist[currentSublistPos] >= p3p && Sublist[currentSublistPos] <= Results[currentResultPos])
//{
//p3p = Results[currentResultPos];
//Results[currentResultPos] = Sublist[currentSublistPos];
//}
//}
//New code, if the item at sublist is lower than the one at results then insert item in current position
if (Sublist[currentSublistPos] < Results[currentResultPos])
{
InsertInArray(currentResultPos, Sublist[currentSublistPos], Results);
inserted = true;
break;
}
}
//Did we inserted the item?
if (!inserted)
Results[ResultPos] = Sublist[currentSublistPos]; //If no then just add it to the end of the results
ResultPos++;
}
//Reset(ref Sublist);
}
return Results;
}
//Helper function to insert a value in an array and displace values to the right
static void InsertInArray(int Index, int Value, int[] Target)
{
//Create temp array of right items
int[] tempArray = new int[(Target.Length - Index) - 1];
//Copy items to temp array
Array.Copy(Target, Index, tempArray, 0, tempArray.Length);
//Set value at index
Target[Index] = Value;
//Copy values from temp array to correct position
Array.Copy(tempArray, 0, Target, Index + 1, tempArray.Length);
}
```

Also did some benchmarking on the functions (because the user was concerned about speed) and those are the results running on my machoine in debug mode (for 5000 items, did not have patience to test longer arrays because old code was very slow):

- Generics: 36ms
- Non-generics: 21ms
- User original code 23248ms
- Corrected code: 34ms