XCode Warrier XCode Warrier - 7 months ago 49
Swift Question

Playing a single midi note from gs_instruments in iOS / Swift

I'm looking to play a single midi note on an iOS app using Swift.

Here's what I have so far, but unfortunately this crashes with an error.

func initAudio(){

let engine = AVAudioEngine()
self.sampler = AVAudioUnitSampler()
engine.attachNode(self.sampler!)
engine.connect(self.sampler!, to: engine.outputNode, format: nil)

guard let soundbank = NSBundle.mainBundle().URLForResource("gs_instruments", withExtension: "dls") else {

print("Could not initalize soundbank.")
return
}

let melodicBank:UInt8 = UInt8(kAUSampler_DefaultMelodicBankMSB)
let gmHarpsichord:UInt8 = 6
do {

try self.sampler!.loadSoundBankInstrumentAtURL(soundbank, program: gmHarpsichord, bankMSB: melodicBank, bankLSB: 0)

}catch {
print("An error occurred \(error)")
return
}

self.sampler!.startNote(60, withVelocity: 64, onChannel: 0)
}


Here's the error message:

Unable to start playing the low note. Error code: -10867 'ç’ˇˇ'
2015-11-25 15:10:07.419 Demo[774:139850] 15:10:07.418 ERROR: [0x19eaf4000] AVAudioUnitMIDIInstrument.mm:103: -[AVAudioUnitMIDIInstrument startNote:withVelocity:onChannel:]: error -10867
2015-11-25 15:10:07.419 Demo[774:139850] *** Terminating app due to uncaught exception 'com.apple.coreaudio.avfaudio', reason: 'error -10867'

Answer

Solution

The AVAudioEngine needs to be started before usage (error -10867 means "not initialized").

Add try engine.start() inside the Do-Catch:

do {
    try engine.start()
    try self.sampler!.loadSoundBankInstrumentAtURL(soundbank, program: gmHarpsichord, bankMSB: melodicBank, bankLSB: 0)
}catch {
    print("An error occurred \(error)")
    return
}

About the error code

In your error message there's this line:

2015-11-25 15:10:07.419 Demo[774:139850] 15:10:07.418 ERROR: [0x19eaf4000] AVAudioUnitMIDIInstrument.mm:103: -[AVAudioUnitMIDIInstrument startNote:withVelocity:onChannel:]: error -10867

We see that the emitter of the error code is AVAudioUnitMIDIInstrument, which inherits from AVAudioUnit: these things come from the "AudioUnit" framework which is located in OS X's System folder.

AudioUnit 's error codes are defined in this header file:

/System/Library/Frameworks/AudioUnit.framework/Versions/A/Headers/AUComponent.h

The part that is relevant for us:

CF_ENUM(OSStatus) {
    kAudioUnitErr_InvalidProperty           = -10879,
    kAudioUnitErr_InvalidParameter          = -10878,
    kAudioUnitErr_InvalidElement            = -10877,
    kAudioUnitErr_NoConnection              = -10876,
    kAudioUnitErr_FailedInitialization      = -10875,
    kAudioUnitErr_TooManyFramesToProcess    = -10874,
    kAudioUnitErr_InvalidFile               = -10871,
    kAudioUnitErr_UnknownFileType           = -10870,
    kAudioUnitErr_FileNotSpecified          = -10869,
    kAudioUnitErr_FormatNotSupported        = -10868,
    kAudioUnitErr_Uninitialized             = -10867,
    kAudioUnitErr_InvalidScope              = -10866,
    kAudioUnitErr_PropertyNotWritable       = -10865,
    kAudioUnitErr_CannotDoInCurrentContext  = -10863,
    kAudioUnitErr_InvalidPropertyValue      = -10851,
    kAudioUnitErr_PropertyNotInUse          = -10850,
    kAudioUnitErr_Initialized               = -10849,
    kAudioUnitErr_InvalidOfflineRender      = -10848,
    kAudioUnitErr_Unauthorized              = -10847,
    kAudioComponentErr_InstanceInvalidated  = -66749,
};
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