Oren Edrich Oren Edrich - 1 year ago 121
iOS Question

Add glowing effect to an SkSpriteNode

I have a moving black image on a dark screen, to make it easier to see I would like to add in a white glow to the image. This is my code for the moving image:

Ghost = SKSpriteNode(imageNamed: "Ghost1")
Ghost.size = CGSize(width: 50, height: 50)
Ghost.position = CGPoint(x: self.frame.width / 2 - Ghost.frame.width, y: self.frame.height / 2)

Ghost.physicsBody = SKPhysicsBody(circleOfRadius: Ghost.frame.height / 1.4)
Ghost.physicsBody?.categoryBitMask = PhysicsCatagory.Ghost
Ghost.physicsBody?.collisionBitMask = PhysicsCatagory.Ground | PhysicsCatagory.Wall
Ghost.physicsBody?.contactTestBitMask = PhysicsCatagory.Ground | PhysicsCatagory.Wall | PhysicsCatagory.Score
Ghost.physicsBody?.affectedByGravity = false
Ghost.physicsBody?.isDynamic = true
Ghost.zPosition = 2


I'm not sure how or what to use to add in a glow, if you need more information please ask.

Answer Source

I created this extension to add a glow effect to an SKSpriteNode

Just add this to your project

extension SKSpriteNode {

    func addGlow(radius: Float = 30) {
        let effectNode = SKEffectNode()
        effectNode.addChild(SKSpriteNode(texture: texture))
        effectNode.filter = CIFilter(name: "CIGaussianBlur", withInputParameters: ["inputRadius":radius])

Now given an SKSpriteNode

let sun = SKSpriteNode(imageNamed: "sun")

all you have to do it

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