patrickd patrickd - 3 months ago 16
Swift Question

swift spritekit increase frequency of node creation as time goes on

I have figured out how to continuously spawn a node every x seconds. However, I would like to decrease the time that I wait to create a node as the game goes on, to increase the difficulty. For example, I call this function in didMoveToView:

func createSequentialEnemies(){
runAction(SKAction.repeatActionForever(
SKAction.sequence([
SKAction.runBlock(createEnemy),
SKAction.waitForDuration(2.0)
])
))
}


This creates an enemy every 2 seconds, but I want to decrease this duration arbitrarily. For example, say that after 30 seconds of gameplay I want to now spawn enemies every 1.5 seconds. How would I change the duration dynamically?

Answer

Create a spawnDuration property and key reference in your scene class.

class SomeClass: SKScene {

       private var spawnDuration: NSTimeInterval = 2.0
       private let spawnKey = "SpawnKey"

}

Than adjust your spawn code to use this key. I slightly changed the syntax as well to make it more legible in my opinion.

func createSequentialEnemies(){
      removeActionForKey(spawnKey) // remove previous action if running. This way you can adjust the spawn duration property and call this method again and it will cancel previous action.

      let spawnAction = SKAction.runBlock(createEnemy)
      let spawnDelay = SKAction.waitForDuration(spawnDuration)
      let spawnSequence = SKAction.sequence([spawnAction, spawnDelay])
      runAction(SKAction.repeatActionForever(spawnSequence), withKey: spawnKey) // run action with key so you can cancel it later
}

Than you have to add some logic of when you want to change the spawn duration property you created.

Time based could be a func like this you also call once in DidMoveToView

 func startDifficultyTimer() {

     let difficultyTimerKey = "DifficultyTimerKey"

     let action1 = SKAction.waitForDuration(30)
     let action2 = SKAction.runBlock { [unowned self] in

          guard self.spawnDuration > 0.2 else {  // set a min limit
              removeActionForKey(difficultyTimerKey) // if min duration has been reached than you might as well stop running this timer.
              return 
          } 

          self.spawnDuration -= 0.5 // reduce by half a second
          self.createSequentialEnemies() // spawn enemies again

     }
     let sequence = SKAction.sequence([action1, action2])
     runAction(SKAction.repeatActionForever(sequence), withKey: difficultyTimerKey)
 }

Hope this helps