Quicki Quicki - 8 months ago 41
C# Question

Getting name of object which is using curently a script in Unity

I'm creating GameObjects dynamically during runtime a game. Every of them has another name bust the same script. I'm looking for way to get to know which GameObject run a script and get this information in another script.

Objects are created here:

for (int i = 0; i < w.wHowManyWords; i++)
var obj = new GameObject();
obj.name = w.wLevelWords[i, 0];
elementName = obj.name;

I'd like to get information about which object started this script:

public class ClickAction : MonoBehaviour, IPointerClickHandler
private string[,] levelWords;

public void OnPointerClick(PointerEventData eventData)
print("I am here");


code11 already answered but if you want more control you can use this:

Debug.Log(gameObject.name, gameObject);

when you click on log message in console window it will highlight the object in hierarchy.