user3351949 - 11 months ago 89

Objective-C Question

I'm trying to make a Function that Sums 2

`CGVectors`

This is my try:

Includes:

`@import GLKit;`

@import Foundations;

// Defenition of CGVector

struct CGVector {

CGFloat dx;

CGFloat dy;

};

typedef struct CGVector CGVector;

inline CGVector CGVECADD(CGVector v1 , CGVector v2){

#ifdef GLK_SSE3_INTRINSICS

__m128d v;

v = _mm_add_sd(*(__m128d *)&v1, *(__m128d *)&v2);

return *(CGVector *)& v;

#else

return CGVectorMake(v1.dx + v2.dx, v1.dy + v2.dy);

#endif

}

Then I am trying to use it like

`CGVector v1, v2 , v3;`

v1 = CGVectorMake(2, 3);

v2 = CGVectorMake(4, 4);;

v3 = CGVECADD(v1, v2); //(6, 7) expected

NSLog(@"V3 = (%lf, %lf)", v3.dx , v3.dy);

No compiler errors But what I got from logs is

V3 = (6.000000, 3.000000)

I expected to have 6,7 :-)

What Have I done wrong ?

Answer Source

You should be able to do:

```
CGVector v1, v2, v3;
v1 = CGVectorMake(2, 3);
v2 = CGVectorMake(4, 4);
v3 = CGVectorMake(v1.dx + v2.dx, v1.dy + v2.dy);
NSLog(@"V3 = (%f, %f)", v3.dx, v3.dy);
```

**Output**:

```
V3 = (6.000000, 7.000000)
```