This is a follow up question (and answer) on the How to localize my app with Xcode 4? question.
How do I localize my app with Xcode 5.x?
It's quite simple once you understand it.
The first thing you want to do is add a localization file to your project. To do so, simply select your project's main group
then, from the toolbar, select
File → New → File... (or just hold down
Resource category, select
Strings File ,
and name it
Localizable.strings (note that it is case sensitive) .
Now that we have our localizable file, we can click on the
Localize... button, in the
Xcode is going to ask you if you want to localize the file, just click on
Now this next part is a bit tricky. We need to enter our project's
Info section, to do so, click on the project file in Xcode's
Navigator, then to your right you'll see a category named
PROJECT, click on your project file under this category
Now we can add our desired language under the
Localizations category. I'll add
important that we only leave our
Localizable.strings file checked in the menu that appears
Now we can expand our
Localizable.strings file in the
Navigator to see our localizable files
We now how our
Base file (within our
Localizable.strings file), which will be our app's "main language", and our previously selected language.
It's important to know that the structure of these files needs to be identical. You'll see what I mean in just a sec.
Base, I'll add a string named
it_worked, and add it's localization
And in our previously selected language (In my case
Norwegian), i'll add the same string
it_worked (to keep the structure), but with a different localization
Now that we have our localized file, we can make our app read it when needed.
I added a
UILabel to my app, so that we can make our app display the localized text.
[myLabel setText:NSLocalizedString(@"it_worked", nil)];
Now if I launch my app, we'll see our base language
and if I change the language of the simulator to Norwegian, we'll see our other language