Lirf - 3 months ago 16

Swift Question

why we can't make didBegin function only called if B **or** C collides with A but not if B and C collides together? is this possible or we always need to check if something collides with A?

`A.physicsBody!.collisionBitMask = 0`

A.physicsBody!.contactTestBitMask = 1

A.physicsBody!.categoryBitMask = 1

B.physicsBody!.collisionBitMask = 0

B.physicsBody!.contactTestBitMask = 1

B.physicsBody!.categoryBitMask = 2

C.physicsBody!.collisionBitMask = 0

C.physicsBody!.contactTestBitMask = 1

C.physicsBody!.categoryBitMask = 3

Api says to contactTestBitMask: A mask that defines which categories of bodies cause intersection notifications with this physics body.

we need something like A.contactTestBitMask = 1 & 2

Answer

because saying categoryBitMask 3 is the same as saying categoryBitMask 1 AND categortyBitMask 2. See the word `bitmask`

. It is their for a reason. It means you have 32 flags that you can set (or each bit in the provided Int you can set, however you want to look at it).

Valid unique numbers to bitmasks are anything in the power of 2,

1

2

4

8 etc

Which could be represented as

1 << 1

1 << 2

1 << 3

1 << 4

or

0b1

0b10

0b100

0b1000

However you prefer to write it, the value must be a power of 2.

So change C to a bitmask value of 4 to make it independent (or make it a value of 2, since B and C share the same collision property, colliding with A)