sorry about this silly question, but i have no idea what do after creating body fixture from physics body editor software,aurelions ribbon. i don't know how to use loader, i just tried
BodyEditorLoader loader = new BodyEditorLoader(
// 1. Create a BodyDef, as usual.
BodyDef bd = new BodyDef();
bd.type = BodyType.DynamicBody;
// 2. Create a FixtureDef, as usual.
FixtureDef fd = new FixtureDef();
fd.density = 1;
fd.friction = 0.5f;
fd.restitution = 0.3f;
Try adding this class to your project, (although there is a slight chance it might not work due to changes in the
libGDX API but it should be fairly easy to use):