Is iterator in C++ a pointer? The reason I ask is that it seems like nobody completely understands what an iterator is. It's just a "thing" or a "value" they say. But iterator simply points to the element, to its position. When we dereferencing it, it's like looking at what an iterator points to. Is it a correct analogy? Please, help
The short answer is:
Historically, we have C pointer, and it is adapted into C++ when C++ is invented. Pointer represents a location in memory, therefore can be used as a location in an array.
Later, in 1990s, an idea called "iterator concept" is introduced to C++. The "iterator concept" is related to a library called STL (which is later absorbed into the Standard Library) and a paradigm called "generic programming". The iterator concept is inspired from C pointer to represent a location in containers like
deque and others, just like how C pointer represent location in array. The iterator concept is carefully engineered to be compatible with C pointer, hence we can nowadays say C pointer models iterator concept.
A simplified way to understand iterator concept is that, if a data type suppports a list of operations and behaviours, such that it represent a location in a container, and enable some kind of access to the element, it can be called an iterator.
With carefull design of iterator concept, C pointer fulfill that list. Pointer is therefore a kind of iterator.
Iterator concept being just a set of requirement on types, means that you can create your own iterator through C++ power of data abstraction.
Pointer exhibits other properties, and they are not related to iterator concept.
A significant use of pointer is to express reference semantics, i.e. to refer to an object in a remote memory location. This usage of pointer is later considered unsafe, and causes the invention of "smart pointer". By comparing smart pointers and iterators, we can find that they are totally unrelated concepts.
Another use of pointer is to refer to a raw memory location. This is completely unsafe for application programming, but is a essential tool for microcontroller programming to manipulate hardware.