Arsen Sench Arsen Sench - 1 year ago 126
Android Question

Is there any way to make image compression and saving faster on Android?

The situation

I should show 200-350 frames animation in my application. Images have 500x300ish resolution. If user wants to share animation, i have to convert it to Video. For convertion i am using ffmpeg command.

ffmpeg -y -r 1 -i /sdcard/videokit/pic00%d.jpg -i /sdcard/videokit/in.mp3 -strict experimental -ar 44100 -ac 2 -ab 256k -b 2097152 -ar 22050 -vcodec mpeg4 -b 2097152 -s 320x240 /sdcard/videokit/out.mp4

To convert images to video ffmpeg wants actual files not Bitmap or byte[].


Compressing bitmaps to image files taking to much time. 210 image convertion takes about 1 minute to finish on average device(HTC ONE m7). Converting image files to mp4 takes about 15 seconds on the same device. All together user have to wait about 1.5 minutes.

What i have tried

  1. I changed comrpession format form PNG to JPEG(1.5 minute result is
    achieved with JPEG compression(quality=80),with PNG it takes about
    2-2.5 minutes) success

  2. Tried to find how pass byte[] or bitmap to ffmpeg - no succes.


  1. Is there any way(library (even native)) to make saving process faster.

  2. Is there any way to pass byte[] or Bitmap objects (i mean png file decompressed to Android Bitmap Class Object) to ffmpeg library video creating method

  3. Is there any other working library which will create mp4(or any supported format(supported by main Social Networks)) from byte[] or Bitmap objects in about 30 seconds(for 200 frames).

Answer Source

There are two steps slow us down. Compressing image to PNG/JPG and writing them to disk. Both can be skipped if we directly code against ffmpeg libs, instead of calling ffmpeg command. (There are other improvements too, such like GPU encoding and multithreading, but much more complicated.)

Some approaches to code:

  1. Only use C/C++ NDK for android programming. FFmpeg will happily work. But I guess it's not an option here.
  2. Build it from scratch by Java JNI. Not much experience here. I only know this could link java to c/c++ libs.
  3. Some java wrapper. Luckily I found javacpp-presets. (There are others too, but this one is good enough and up to date.)

This library includes a good example ported from famous dranger's ffmpeg tutorial, though it is a demuxing one.

We can try to write a muxing one, following ffmpeg's muxing.c example.

import org.bytedeco.javacpp.*;
import static org.bytedeco.javacpp.avcodec.*;
import static org.bytedeco.javacpp.avformat.*;
import static org.bytedeco.javacpp.avutil.*;
import static org.bytedeco.javacpp.swscale.*;

public class Muxer {

    public class OutputStream {
        public AVStream Stream;
        public AVCodecContext Ctx;

        public AVFrame Frame;

        public SwsContext SwsCtx;

        public void setStream(AVStream s) {
            this.Stream = s;

        public AVStream getStream() {
            return this.Stream;

        public void setCodecCtx(AVCodecContext c) {
            this.Ctx = c;

        public AVCodecContext getCodecCtx() {
            return this.Ctx;

        public void setFrame(AVFrame f) {
            this.Frame = f;

        public AVFrame getFrame() {
            return this.Frame;

        public OutputStream() {
            Stream = null;
            Ctx = null;
            Frame = null;
            SwsCtx = null;


    public static void main(String[] args) throws IOException {
        Muxer t = new Muxer();
        OutputStream VideoSt = OutputStream();
        AVOutputFormat Fmt = null;
        AVFormatContext FmtCtx = new AVFormatContext(null);
        AVCodec VideoCodec = null;
        AVDictionary Opt = null;
        SwsContext SwsCtx = null;
        AVPacket Pkt = new AVPacket();

        int GotOutput;
        int InLineSize[] = new int[1];

        String FilePath = "/path/xxx.mp4";

        avformat_alloc_output_context2(FmtCtx, null, null, FilePath);
        Fmt = FmtCtx.oformat();

        AVCodec codec = avcodec_find_encoder_by_name("libx264");
        av_format_set_video_codec(FmtCtx, codec);

        VideoCodec = avcodec_find_encoder(Fmt.video_codec());
        VideoSt.setStream(avformat_new_stream(FmtCtx, null));
        AVStream stream = VideoSt.getStream();
        VideoSt.getStream().id(FmtCtx.nb_streams() - 1);



        AVRational fps = new AVRational();
        fps.den(25); fps.num(1);

        if ((FmtCtx.oformat().flags() & AVFMT_GLOBALHEADER) != 0)
            VideoSt.getCodecCtx().flags(VideoSt.getCodecCtx().flags() | AV_CODEC_FLAG_GLOBAL_HEADER);

        avcodec_open2(VideoSt.getCodecCtx(), VideoCodec, Opt);


        av_frame_get_buffer(VideoSt.getFrame(), 32);

        // should be at least Long or even BigInteger
        // it is a unsigned long in C
        int nextpts = 0;

        av_dump_format(FmtCtx, 0, FilePath, 1);
        avio_open(FmtCtx.pb(), FilePath, AVIO_FLAG_WRITE);

        avformat_write_header(FmtCtx, Opt);

        int[] got_output = { 0 };
        while (still_has_input) {

            // convert or directly copy your Bytes[] into VideoSt.Frame here
            // AVFrame structure has two important data fields: 
            // (uint8_t*[]) and AVFrame.linesize (int[]) 
            // data includes pixel values in some formats and linesize is size of each picture line.
            // For example, if formats is RGB. linesize should has 3 valid values equaling to `image_width * 3`. And data will point to three arrays containing rgb values.
            // But I guess we'll need swscale() to convert pixel format here. From RGB to yuv420p (or other yuv family formats).

            Pkt = new AVPacket();

            avcodec_encode_video2(VideoSt.getCodecCtx(), Pkt, VideoSt.getFrame(), got_output);

            av_packet_rescale_ts(Pkt, VideoSt.getCodecCtx().time_base(), VideoSt.getStream().time_base());
            av_interleaved_write_frame(FmtCtx, Pkt);


        // get delayed frames
        for (got_output[0] = 1; got_output[0] != 0;) {
            Pkt = new AVPacket();

            avcodec_encode_video2(VideoSt.getCodecCtx(), Pkt, null, got_output);
            if (got_output[0] > 0) {
                av_packet_rescale_ts(Pkt, VideoSt.getCodecCtx().time_base(), VideoSt.getStream().time_base());
                av_interleaved_write_frame(FmtCtx, Pkt);


        // free c structs

For porting C code, normally several changes should be done:

  • Mostly the work is to replace every C struct member access (. and ->) to java getter/setter.
  • Also there are many C address-of operators &, just delete them.
  • Change C NULL macro and C++ nullptr pointer to Java null object.
  • C codes used to check bool result of an int type in if, for, while. Have to compare them with 0 in java.

And there may be other API changes, as long as referencing to javacpp-presets docs, it'll be ok.

Note that I omitted all error handling codes here. It may be needed in real development/production.

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