Sanctus2099 Sanctus2099 - 2 months ago 23
C# Question

A call to PInvoke function '[...]' has unbalanced the stack

I'm getting this weird error on some stuff I've been using for quite a while. It may be a new thing in Visual Studio 2010 but I'm not sure.

I'm trying to call a unamanged function written in C++ from C#.

From what I've read on the internet and the error message itself it's got something to do with the fact that the signature in my C# file is not the same as the one from C++ but I really can't see it.

First of all this is my unamanged function below:

TEngine GCreateEngine(int width,int height,int depth,int deviceType);

And here is my function in C#:

[DllImport("Engine.dll", EntryPoint = "GCreateEngine", CallingConvention = CallingConvention.StdCall)]
public static extern IntPtr CreateEngine(int width,int height,int depth,int device);

When I debug into C++ I see all arguments just fine so thus I can only think it's got something to do with transforming from TEngine (which is a pointer to a class named CEngine) to IntPtr. I've used this before in VS2008 with no problem.


Maybe the problem lies in the calling convention. Are you sure the unmanaged function was compiled as stdcall and not something else ( i would guess fastcall ) ?