stevenpcurtis stevenpcurtis - 2 months ago 29
Objective-C Question

Rotate CAShapeLayer

I'm trying to rotate a CAShapeLayer in place

UIBezierPath *aPath = [UIBezierPath bezierPath];
CGFloat originx = (97.5+250);
CGFloat originy = (205+250);
[aPath moveToPoint:CGPointMake(originx,originy)];
[aPath addArcWithCenter:CGPointMake(originx+15, originy-30) radius:15 startAngle:DEGREES_TO_RADIANS(180) endAngle:DEGREES_TO_RADIANS(360) clockwise:YES];
[aPath addLineToPoint:CGPointMake(originx+30,originy)];
CAShapeLayer *shapeLayer = [CAShapeLayer layer];
shapeLayer.anchorPoint = CGPointMake(originx, originy);
shapeLayer.path = [aPath CGPath];
shapeLayer.strokeColor = [[UIColor blueColor] CGColor];
shapeLayer.lineWidth = 3.0;
shapeLayer.fillColor = [[UIColor blueColor] CGColor];
[aPath closePath];
shapeLayer.transform = CATransform3DMakeRotation(310 * M_PI/180, 0.0, 0.0, 1.0);
[self.view.layer addSublayer:shapeLayer];

I want to rotate the shape around an axis within the shape itself (the code above makes my little shape rotate around an axis several hundred pixels from the actual centre.

I felt this should be controlled with an anchorpoint like this one:

shapeLayer.anchorPoint = CGPointMake(originx, originy);

but it seems to do nothing within the code.
Any ideas?


The anchorPoint is relative to the bounds of the layer. You can't use the anchor point to place your layer. Instead you can place your shape relative to the zero point, rotate it, and the move it to the desired point. Rotation and translation are done by the transform.