Jakub Zaverka Jakub Zaverka - 2 months ago 5x
C++ Question

Why cannot floating-point promotion work for arithmetics as well?

I have read a bit about floating-point promotion. I know that it doesn't apply on binary arithmetic operations, only on e.g. overload resolution. But why?

The C++ standard guarantees that double must be at least as precise as float [basic.fundamental.8] and the floating point promotion is required to keep the value unchanged [conv.fpprom]. Yet this question makes it very clear that it does not happen. Stroustrup, 4th edition has the subject even errata-ed (here, Chapter 10, p. 267).

However, I cannot see any reason why the promotion cannot be done in usual arithmetic conversions [expr.10], even if all prerequisites are met. Is there any?

The latest C++14 working draft can be found here, the final version is purchase-only.


Converting a float to a double costs something, and it's likely more expensive than a short to int conversion (it needs several shifts and bit combining operations). And unlike e.g. short, the float type is considered something on which the processor can operate directly (just like it can on int).

Given the facts obove, why should floating-point promotion happen when it's not necessary? That is, if you're adding two floats, why convert them to double, add them, and then convert them back to float?(1)

Note that a floating-point promotion will indeed happen when you're adding mixed arguments (e.g. a float + double), by the very ruling in C++14 [expr] you're referring to.

  • (10.3) Otherwise, if either operand is double, the other shall be converted to double.

As per [conv.fpprom], this conversion from float to double is carried out by floating point promotion.

(1) Of course, it is perfectly possible this will happen internally if the processor cannot operate on floats directly, and [expr].12 explicitly allows that. But that very paragraph says

the types are not changed thereby.