ahmd0 - 6 months ago 48

C# Question

Say, if I'm doing the Ease-Out and then Ease-In animation of an object's movement from X1 coordinate to X2 coordinate over S steps at equal time intervals. Can some suggest the formula to calculate this movement's X coordinates?

Answer

Quadratic ease out where t = time, b = startvalue, c = change in value, d = duration:

```
function (t, b, c, d) {
t /= d/2;
if (t < 1) return c/2*t*t + b;
t--;
return -c/2 * (t*(t-2) - 1) + b;
};
```

source: http://gizma.com/easing/