Hi I need to get the screen width and height.
I have used this way
UIWindow* window = [UIApplication sharedApplication].keyWindow;
float scaleFactor = [[UIScreen mainScreen] scale]; CGRect screen = [[UIScreen mainScreen] bounds]; CGFloat widthInPixel = screen.size.width * scaleFactor; CGFloat heightInPixel = screen.size.height * scaleFactor;
About the screen resolution of 480x320, it is absolutely right as this gives you the logical size or you can say size in points as 480 points x 320 points.
There is difference between a point and pixel.
Pixel is the smallest unit of display.
Point is the collection of pixel.
In case of iPhone 4 1 point = 2 pixel
In case of iPhone 3GS 1 point = 1 pixel
Please refer docs for
bounds : Contains the bounding rectangle of the screen, measured in points.
scale : This value reflects the scale factor needed to convert from the default logical coordinate space into the device coordinate space of this screen. The default logical coordinate space is measured using points, where one point is approximately equal to 1/160th of an inch. If a device’s screen has a reasonably similar pixel density, the scale factor is typically set to 1.0 so that one point maps to one pixel. However, a screen with a significantly different pixel density may set this property to a higher value.