I want to use Boost::Geometry Library in my iOS Project. After a day of several attempts which are in vein, I am here at SO.
Since Geometry is a Header only library, my belief is binaries are not required and just adding the *.hpp files would suffice. Am I right?
Here is what I have done:
Header Search Path
| |--- cocos2dx
| |--- CocosDenshion
| +--- boost
I successfully integrated not just Boost::Geometry but the whole Boost library now. Here are the right steps to be followed:
boostfolder, in my case it is,
Since Boost::Geometry is a Header only Package, this works fine. But for packages requiring compilation, different approach is to be done.