Chris - 1 year ago 56

Python Question

I am trying to draw the American flag in python with turtles and ended up getting lost in my code and not find my error. I also can't figure out how to color my flag... what i thought would work isn't... and I did something and now my code crashes about half way through ... please help me I am new to programming...

Here's my code so far.

`import turtle`

import time

import random

def draw_rectangle(length, height):

turtle.up()

x = -150

y = 150

C = height*(7/13)

D = length*(2/5)

L = stripe_width = float(round(height/13,1))

## Draw rectangle first.

turtle.begin_fill()

turtle.setpos(x,y)

turtle.down()

turtle.forward(length)

turtle.right(90)

turtle.forward(height)

turtle.right(90)

turtle.forward(length)

turtle.right(90)

turtle.forward(height)

turtle.end_fill()

## Then draw the stripes.

x1 = -150

y1 = 150-L

for z in range(13):

if z%2 == 0:

r = s = t = 0

else:

r = s = t = 1

turtle.up()

turtle.speed(100)

turtle.setpos(x1,y1)

turtle.setheading(90)

turtle.down()

turtle.color(r,s,t)

turtle.begin_fill()

turtle.forward(L)

turtle.right(90)

turtle.forward(length)

turtle.right(90)

turtle.forward(L)

turtle.right(90)

turtle.forward(length)

turtle.end_fill()

y1 -= L

## Finally draw the stars rectangle overlapping the stripes, next is stars.

x2 = -150 + D

y2 = 150.5 - C

turtle.up()

turtle.setpos(x2,y2)

turtle.down()

turtle.color('yellow')

turtle.begin_fill()

turtle.forward(D)

turtle.right(90)

turtle.forward(C)

turtle.right(90)

turtle.forward(D)

turtle.right(90)

turtle.forward(C)

turtle.end_fill()

turtle.up()

def draw_star(l, h):

for z in range(50):

if z < 7:

row = 140

draw_starrows(row)

if z < 14:

row = row - 20

draw_starrows(row)

if z < 21:

row = row - 20

draw_starrows(row)

if z < 28:

row = row - 20

draw_starrows(row)

if z < 35:

row = row - 20

draw_starrows(row)

## This gets the turtle pen out of the way at the very end.

turtle.up()

turtle.setpos(-180,100)

break

def draw_starrows(row):

x = -160

y = 150

for z in range(10):

x += 15

turtle.up()

turtle.color(1,1,1)

turtle.speed(100)

turtle.setpos(x,row)

turtle.begin_fill()

turtle.down()

turtle.forward(6.154)

turtle.left(144)

turtle.forward(6.154)

turtle.left(144)

turtle.forward(6.154)

turtle.left(144)

turtle.forward(6.154)

turtle.left(144)

turtle.forward(6.154)

turtle.left(144)

turtle.end_fill()

#turtle.bye # closes turtle window

def get_color(color2):

## If color2 equals 1, then make the color white.

if color2 == 1:

r = g = b = 1

return (r, g, b)

## If color2 equals 0, then make the color red.

if color2 == 0:

r = 1

g = 0

b = 0

return (r, g, b)

## If color2 equals 2, then make the color black.

if color2 == 2:

r = 0

g = 0

b = 1

return (r, g, b)

def draw_flag():

A = 200

height = int(A)

## length = height*1.9

## C = height*(7/13)

## D = length*(2/5)

## E = F = union_height/10

## G = H = union_length/12

## stripe_width = height/13

## diameter_star = stripe_width*(4/5)

draw_rectangle(height*1.9, height)

draw_flag()

Answer Source

I believe you have all the key components. You primarily need to think relative to the size and starting position, rather than hard coding values, and keep things simple. (e.g. `color("blue")`

instead of `color(r, s, t)`

until you get things working.) And take a good look at the star arrangement on the flag.

I've reworked your code along the lines of my comments above and made some style changes:

```
import turtle
X_POSITION, Y_POSITION = -150, 150
def draw_rectangle(length, height):
turtle.up()
C = height * (7 / 13.0)
D = length * (2 / 5.0)
L = height * (1 / 13.0)
## Draw rectangle first.
turtle.setpos(X_POSITION, Y_POSITION)
turtle.down()
turtle.forward(length)
turtle.right(90)
turtle.forward(height)
turtle.right(90)
turtle.forward(length)
turtle.right(90)
turtle.forward(height)
## Then draw the red stripes.
x, y = X_POSITION, Y_POSITION - L
turtle.color("red")
for z in range(0, 13, 2):
turtle.up()
turtle.setpos(x, y)
turtle.setheading(90)
turtle.down()
turtle.begin_fill()
turtle.forward(L)
turtle.right(90)
turtle.forward(length)
turtle.right(90)
turtle.forward(L)
turtle.right(90)
turtle.forward(length)
turtle.end_fill()
y -= 2 * L
## Draw the stars rectangle overlapping the stripes
turtle.up()
turtle.color('blue')
turtle.setpos(X_POSITION + D, Y_POSITION - C)
turtle.down()
turtle.begin_fill()
turtle.forward(D)
turtle.right(90)
turtle.forward(C)
turtle.right(90)
turtle.forward(D)
turtle.right(90)
turtle.forward(C)
turtle.end_fill()
## next is stars
turtle.up()
draw_stars(D, C)
turtle.up()
## This gets the turtle pen out of the way at the very end.
turtle.hideturtle()
def draw_stars(length, height):
row = height // 9
row_offset = row / 2.0
column = length // 6
column_offset = column / 2.0
y_position = row_offset
for z in range(9):
if z % 2 == 0:
draw_starrows(6, column_offset, y_position, column)
else:
draw_starrows(5, column, y_position, column)
y_position += row
def draw_starrows(star_count, x_offset, y_offset, spacing):
x, y = X_POSITION, Y_POSITION
turtle.color("white")
for z in range(star_count):
turtle.up()
turtle.setpos(x + x_offset, y - y_offset)
turtle.begin_fill()
turtle.down()
for _ in range(5):
turtle.forward(6.154)
turtle.left(144)
turtle.end_fill()
x += spacing
def draw_flag(height):
turtle.speed("fastest")
draw_rectangle(height * 1.9, height)
draw_flag(200)
turtle.done()
```

Although the scaling basically works now (try `draw_flag(100)`

) the stars themselves (on which you did an excellent job, BTW) are still fixed size so you'll need to go back and scale them to match the rest of the flag: