In a C++ iOS project (or any other Mac OS), is there a simple way of making a value available both to the Info.pList settings, and to the code in the form of a preprocessor macro?
Ideally, I would like to have something like this
#define MY_VERSION_STRING "1.0"
Probably not the best solution, but you could use the /usr/libexec/PlistBuddy utility in a build script to generate a .h file containing a define with a value extracted from the plist.
To output a value from a plist:
/usr/libexec/PlistBuddy -c 'Print :Path:To:Key' filename.plist