Catlard Catlard - 5 months ago 14
C# Question

Unity GameAnalytics plugin failing on iOS build

I'm building an iOS app in unity 5.4.0f3 (the latest), with GameAnalytics plugin 3.5.2 (the latest), downloaded from Even with an empty project -- nothing but the plugin -- I get an error when attempting to build. The error is:

Assets/GameAnalytics/Plugins/Scripts/Wrapper/GA_Wrapper.cs(312,25): error CS0103: The name `setManualSessionHandling' does not exist in the current context

This does not happen for android or standalone desktop builds.

Does anyone know of a workaround?

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This is a bug in the GameAnalytics code. I suggest you contact the publisher and file for bug report to get it fixed. The current workaround is to simply comment out line 312 in the GA_Wrapper script which is located at Assets\GameAnalytics\Plugins\Scripts\Wrapper.

Here is the exact code to comment out.

public static void SetEnabledManualSessionHandling(bool enabled)
    //setManualSessionHandling(enabled); //Comment out this code.

Your code should now compile. I wouldn't mess with anything else to make sure that the plugin works as expected. It is safe to comment out that line of code because what the setManualSessionHandling; function is only used to display Debug.Log.

setManualSessionHandling function is actually present in the script but a bad Preprocessor Directives code made it unavailable during compile time for iOS. This is a temporary fix. Again, file for a bug report to let them there is a problem with their plugin when building for iOS.