Abdulrahman7ossam - 2 years ago 89

Python Question

I know that C++ should be much faster than python 3 because it is a compiled language as opposed to an interpreted language. I wrote two program that uses the Monte Carlo Simulation to calculate Pi, one in python 3 and the other in C++. Python turned out to be approximately 16x faster than C++. As seen in the photos bellow, with a repetition value of (*10,000,000*) python takes 8.5 seconds whilst C++ takes 137.4 seconds.

I'm new to C++ but I can't find posts online that explains this behavior.

According to this post (http://stackoverflow.com/a/801671/3883263) C++ in general should be 10x - 100x faster than python, which is clearly not the case with me. Please help me understand why python is significantly faster than C++ in my case.

**My results**:

**Monte Carlo Simulation (Estimation of Pi) in C++**

**Monte Carlo Simulation (Estimation of Pi) in Python 3**

**Python Source Code:**

`from random import random`

import time

import sys

class MonteCarloSimulator(object):

def __init__(self, value):

self.value = value

if sys.platform == "win32":

self.G = ''

self.R = ''

self.END = ''

else:

self.G = '\033[92m'

self.R = '\033[1;31m'

self.END = '\033[0m'

def unit_circle(self, x, y):

if (x ** 2 + y ** 2) <= 1:

return True

else:

return False

def simulate(self):

print("\nProcessing calculations with a repetition value of " + self.R +

str(self.value) + self.END + " times.")

area_of_circle = 0

area_of_square = 0

start = time.clock()

for i in range(1, self.value):

x = random()

y = random()

if self.unit_circle(x, y):

area_of_circle += 1

area_of_square += 1

pi = (area_of_circle * 4) / area_of_square

runtime = time.clock() - start

print("\tCalculated Pi = " + self.G + str(pi) + self.END +

" ({0} seconds, {1} minutes)".format(round(runtime, 10),

round(runtime / 60, 10)))

print("Estimated Num of Pi is off by", abs(pi - 3.14159265359))

def main():

values = [1000, 10000, 100000, 1000000, 10000000, 100000000,1000000000, 10000000000]

for value in values: MonteCarloSimulator(value).simulate()

if __name__ == "__main__":

try:

main()

except KeyboardInterrupt:

print("\nQuitting...")

sys.exit(1)

`#include <iostream> // std library`

#include <random> // random number generator

#include <ctime> // calculating runtime

#include <cmath> // absolute value function

#include "MonteCarloSimmulation.hpp" // function prototypes

using namespace std;

const double g_PI {3.141592653589793238463};

int main()

{

// repitition values

long values[5] = {1000, 10000, 100000, 1000000, 10000000};//, 100000000, 1000000000, 10000000000};

// runs the simulation with the different repetition values

for (auto value : values)

simulate(value);

cout << "\nPress return to exit";

cin.get();

return 0;

}

/**

* The actual simulation

*/

void simulate(unsigned long value)

{

// start time for calculating runtime

const clock_t startTime = clock();

// area's variables

unsigned long area_of_circle = 0;

unsigned long area_of_square = 0;

// print the repitiion value

cout << "\nProcessing calculations with a repetition value of " << value <<

" times." << endl;

for (unsigned long i = 0; i != value; i++)

{

// gets random values from 0 to 1 for (x) and (y)

float x = randomFloat();

float y = randomFloat();

// checks if (x, y) are in a unit circle, if so increment circle area

if (unit_circle(x, y))

area_of_circle++;

area_of_square++;

}

// pi = area of circle * 4 / area of square

double calculatedPi = static_cast<double>(area_of_circle * 4) / area_of_square;

float endTime = static_cast<float>(clock() - startTime) / CLOCKS_PER_SEC;

// prints the value of calculated pi

cout << "\tCalculated Value of Pi: " << calculatedPi <<

" (" << endTime << " seconds, " << endTime/60 << " minutes)" << endl;

// difference between the calc value and pi

cout << "Estimated Num of Pi is off by " << abs(calculatedPi - g_PI) << '\n';

}

/**

* returns a random number from 0 to 1

*/

float randomFloat()

{

random_device rd;

default_random_engine generator(rd()); // rd() provides a random seed

uniform_real_distribution<float> distribution(0,1);

float x = distribution(generator);

return x;

}

/**

* checks if the two input parameters are inside a unit circle

*/

bool unit_circle(float x, float y)

{

if ((x*x + y*y) <= 1)

return true;

else

return false;

}

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Answer Source

The main problem is that you're reseeding a random number generator for each random number in your C++ code. Additionally you're not compiling with optimizations enabled (`-O3`

).

I moved the initialization of the random number generator outside the `randomFloat`

function (equally, you could use `static`

variables inside the function):

```
random_device rd;
default_random_engine generator(rd()); // rd() provides a random seed
uniform_real_distribution<float> distribution(0,1);
float randomFloat() {
float x = distribution(generator);
return x;
}
```

and compiled with `-O3`

and now C++ is considerably faster than Python

Another possibility could be that python and C++ code use a different random number generator. Python `random`

module (C code here) uses a MT19937 Mersenne Twister random number generator that is a fast PRNG optimized specifically for numerical problems such as Monte Carlo; the algorithm of `default_random_engine`

in C++ is implementation-defined. As pointed out by Melak47, you can force the use of MT19937 PRNG in C++ with:

```
mt19937 generator(rd());
```

or

```
mt19937_64 generator(rd());
```

P.S., Python outperforming C++ is not unheard of; the C++ algorithms value genericity whereas the Python algorithms are often quite optimized for some use cases. See for example this question on substring matching.

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