Alpha G33k Alpha G33k - 11 months ago 196
Javascript Question

Handsontable dropdowns with multiple selections

I am trying to extend the handsontable plugin to support multiple selections in its dropdown list. I have already tried extending the base Editor built into the library by modifying the 'dropdownEditor' as suggested I spent hours reading and searching through the source for keywords but I am not coming up with anything of real use.

I do not mind if this is answered using the Angular extension or another native ECMA5 or 6 way of extending the plugin.

So far my only thoughts were to actually extend the framework with this bit of code following the patterns that exist. I added all LOC below that are pointing to: multiselect or Handsontable.MultiselectDropdownCell copied the dropdown method, called the new name and everything works, however still cannot see where I could begin to find what I am looking for.

Handsontable.MultiselectDropdownCell ={
editor: getEditorConstructor('multiselectdropdown'),
renderer: getRenderer('autocomplete')

Handsontable.cellTypes = {
text: Handsontable.TextCell,
date: Handsontable.DateCell,
numeric: Handsontable.NumericCell,
checkbox: Handsontable.CheckboxCell,
autocomplete: Handsontable.AutocompleteCell,
handsontable: Handsontable.HandsontableCell,
password: Handsontable.PasswordCell,
dropdown: Handsontable.DropdownCell,
multiselect: Handsontable.MultiselectDropdownCell

Handsontable.cellLookup = { validator: {
numeric: Handsontable.NumericValidator,
autocomplete: Handsontable.AutocompleteValidator

I have at a modified version of dropdown editor in place that looks like:

import {getEditor, registerEditor} from './../editors.js';
import {AutocompleteEditor} from './autocompleteEditor.js';

* @private
* @editor MultiSelectDropdownEditor
* @class MultiSelectDropdownEditor
* @dependencies AutocompleteEditor
class MultiSelectDropdownEditor extends AutocompleteEditor {
prepare(row, col, prop, td, originalValue, cellProperties) {
super.prepare(row, col, prop, td, originalValue, cellProperties);
this.cellProperties.filter = false;
this.cellProperties.strict = true;

export {MultiSelectDropdownEditor};

registerEditor('multiselectdropdown', MultiSelectDropdownEditor);

At this point I have no clue where the click event is happening when the user selects an item from the dropdown list. Debugging has been painful for me because it is through Traceur. I tried setting a click event after the module is ready and the DOM is as well however I cannot get even an alert to fire based off of a click on one of the select dropdown cells. The 'normal' cells I can get a click with a simple:

$('body').on('click','#handsontable td', someAlert)

However not so for the menu contents. Right clicking to inspect the dropdown menu means first disabling the context menu like the one on Then you will notice that right clicking to inspect anything will fire an event that closes the dropdown menu you are trying to inspect.

I've put breakpoints all through the libraries source code, I cannot figure this one out.

The only thing I want to do is figure out where the part of the code that highlights the menu item and sets it to an active selection, turn that into a method that accepts multiple selections (up to the entire array of options available, clicking an active item will disable it lets just say).

Then ensuring that those selections are actually in the Handsontable 'data scope'.

Thats it, I don't need it to even render in the cell what things have been chosen, although any help there would be great because unfortunately, I am yet to find the spot when the options in the dropdown are rendered either.

I have also tried using the Select2Editor made for handsontable as seen and , however it does not help my cause much.
Here is what the dropdown cell in handsontable looks like:

Finally, heres a fiddle:

I would be super appreciative if someone could help me out here. Thanks SO!


I have managed to parse the values in the cell and turn the type into an array containing the values (so typing red blue will turn an array containing
) . I have run this array through the internal sort algorithm which parses the options and returns an index of a matching item. I get this working fine and I now am passing the array into the highlight method. This method passes the values the the core library WalkOnTable. I do not see where I can alter the logic to select more than one value instead of unhighlighting the first option.

this.selectCell = function(row, col, endRow, endCol, scrollToCell, changeListener) {
var coords;
changeListener = typeof changeListener === 'undefined' || changeListener === true;
if (typeof row !== 'number' && !Array.isArray(row) || row < 0 || row >= instance.countRows()) {
return false;
if (typeof col !== 'number' || col < 0 || col >= instance.countCols()) {
return false;
if (typeof endRow !== 'undefined') {
if (typeof endRow !== 'number' || endRow < 0 || endRow >= instance.countRows()) {
return false;
if (typeof endCol !== 'number' || endCol < 0 || endCol >= instance.countCols()) {
return false;
// Normal number value, one item typed in
if (!Array.isArray(row) && typeof row === 'number'){
coords = new WalkontableCellCoords(row, col);


This is the spot where I think I need WalkontableCellCoords to be modified to accept an array and then highlight and select both values when the dropdown is opened and closed. I also need to be able to select multiple options via touch or click event.

else {
// Array found, apply to each value
new WalkontableCellCoords(row[0], col);
new WalkontableCellCoords(row[1], col);

function walkSelection(coords){
priv.selRange = new WalkontableCellRange(coords, coords, coords);
if (document.activeElement && document.activeElement !== document.documentElement && document.activeElement !== document.body) {
if (changeListener) {
if (typeof endRow === 'undefined') {
selection.setRangeEnd(priv.selRange.from, scrollToCell);
} else {
selection.setRangeEnd(new WalkontableCellCoords(endRow, endCol), scrollToCell);

return true;


Update 2

I have gotten the internal methods to recognize and partially select both values in the DOM however it is far from correct still.

Showing the selection (sort of) of both items based on two values typed into the cell, also showing the output in the console for the coord being returned from the WalkOnTable util being used behind the scenes in this handsontable plugin. Output is below

Here is the console output generated by the method
to be called which seems to be what highlights the dropdown selection in the case where the cell contains only 1 value (default functionality). This output is from typing black blue into a dropdown cell containing both blue and black as individual options in the list.

extended_hot_v15-01.js:5041 DropdownEditor {
"highlight": {
"row": 6,
"col": 0
"row": 4,
"col": 0
"to": {
"row": 6,
"col": 0

UPDATE If anyone solves this, I will personally fly to wherever you are in person, and shake your hand. TWICE.

Answer Source

Ok, I hope it will help you. It took me time to read the api and customize the code :)

I took sample code from Handsontable library (last version) and made little changes.

There might be some bugs with it but it is only a prototype so you can edit and makes that look better of course.

For some reason I didn't success to make the dropdownlist to be clickable. It seems like z-index issue or other css properties games. I trust on you to find how to fix it. Anyway for now, you can use the keyboard to select by holding shift for multiple selection.

The output is a collection of joined selected options by comma separated.

for example:

enter image description here enter image description here

To make that work add this code after you load handsontable libary. It will extend your Handsontable cell types.

(function(Handsontable) {
    var SelectEditor = Handsontable.editors.BaseEditor.prototype.extend();

    SelectEditor.prototype.init = function() {
        // Create detached node, add CSS class and make sure its not visible = document.createElement('SELECT');
        Handsontable.Dom.addClass(, 'htSelectEditor'); = 'none';

        // Attach node to DOM, by appending it to the container holding the table
    // Create options in prepare() method
    SelectEditor.prototype.prepare = function() {
        // Remember to invoke parent's method
        Handsontable.editors.BaseEditor.prototype.prepare.apply(this, arguments);
        this.isMultiple = !!this.cellProperties.multiple;
        if (this.isMultiple) = true;
        var selectOptions = this.cellProperties.selectOptions;
        var options;

        if (typeof selectOptions == 'function') {
            options = this.prepareOptions(selectOptions(this.row,
                this.col, this.prop))
        } else {
            options = this.prepareOptions(selectOptions);

        for (var option in options) {
            if (options.hasOwnProperty(option)) {
                var optionElement = document.createElement('OPTION');
                optionElement.value = option;
                Handsontable.Dom.fastInnerHTML(optionElement, options[option]);
    SelectEditor.prototype.prepareOptions = function(optionsToPrepare) {
        var preparedOptions = {};

        if (Array.isArray(optionsToPrepare)) {
            for (var i = 0, len = optionsToPrepare.length; i < len; i++) {
                preparedOptions[optionsToPrepare[i]] = optionsToPrepare[i];
        } else if (typeof optionsToPrepare == 'object') {
            preparedOptions = optionsToPrepare;

        return preparedOptions;
    SelectEditor.prototype.getValue = function() {
        var result = [];
        var options = &&;
        var opt;

        for (var i = 0, iLen = options.length; i < iLen; i++) {
            opt = options[i];

            if (opt.selected) {
                result.push(opt.value || opt.text);

        return result.join();

    SelectEditor.prototype.setValue = function(value) { = value;
    }; = function() {
        var width = Handsontable.Dom.outerWidth(this.TD);
        // important - group layout reads together for better performance
        var height = Handsontable.Dom.outerHeight(this.TD);
        var rootOffset = Handsontable.Dom.offset(this.instance.rootElement);
        var tdOffset = Handsontable.Dom.offset(this.TD);
        var editorSection = this.checkEditorSection();
        var cssTransformOffset;

        if ( && && this.isMultiple) {
            var height = 0;
            for (var i = 0; i < - 1; i++) {
                height += Handsontable.Dom.outerHeight(this.TD);

        switch (editorSection) {
            case 'top':
                cssTransformOffset = Handsontable.Dom.getCssTransform(this.instance.view.wt.wtScrollbars.vertical.clone.wtTable.holder.parentNode);
            case 'left':
                cssTransformOffset = Handsontable.Dom.getCssTransform(this.instance.view.wt.wtScrollbars.horizontal.clone.wtTable.holder.parentNode);
            case 'corner':
                cssTransformOffset = Handsontable.Dom.getCssTransform(this.instance.view.wt.wtScrollbars.corner.clone.wtTable.holder.parentNode);
        var selectStyle =;

        if (cssTransformOffset && cssTransformOffset !== -1) {
            selectStyle[cssTransformOffset[0]] = cssTransformOffset[1];
        } else {

        selectStyle.height = height + 'px';
        selectStyle.minWidth = width + 'px'; = - + 'px';
        selectStyle.left = tdOffset.left - rootOffset.left + 'px';
        selectStyle.margin = '0px';
        selectStyle.display = '';


    SelectEditor.prototype.checkEditorSection = function() {
        if (this.row < this.instance.getSettings().fixedRowsTop) {
            if (this.col < this.instance.getSettings().fixedColumnsLeft) {
                return 'corner';
            } else {
                return 'top';
        } else {
            if (this.col < this.instance.getSettings().fixedColumnsLeft) {
                return 'left';

    SelectEditor.prototype.close = function() { = 'none';

    Handsontable.editors.registerEditor('dvirH', SelectEditor);


The way to use it:

var container = document.getElementById("example1");
var hot1;

hot1 = new Handsontable(container, {
    data: [
        ['2008', 'Nissan', 11],
        ['2009', 'Honda', 11],
        ['2010', 'Kia', 15]
    colHeaders: true,
    contextMenu: false,
    columns: [{}, {
        editor: 'select',
        selectOptions: ['Kia', 'Nissan', 'Toyota', 'Honda'],
        //  notice that attribute. You can remove it to get a regular select
        multiple: true
    } {}]

Live demo in here

To make it easy on you. If you want to edit the code there are 2 methods you may want to change.

  1. prepare - Will be called every time the user triggered an editor open event. For configurations and manipulations.
  2. init - That method will be called every time you click on a cell. It creates the html code so you can change it to checkboxes for example.

Another thing relates to your questions about where things in the code.

Handsontable split any cell type to editor and renders. All the html code of the editor probably exists in the init in case that you want to change one of them. The value which is the html content that appears in the cell when you are not in edit mode exists in getValue method.

I hope it helps, and I hope it fits to your current version.