Hey im trying to figure out how to end scnActions moveto action with a fade out duration. Basically i have a car the car moves to the spot but then suddenly stops Once the action is complete. I was hoping to try and get the car to stop more smoothly. but really i need to figure out how to get a fade out duration on an scnAction anyway. Also I checked on Apple's Developer page but that didn't help. And If the solution is there. I don't know how to put it into usable swift code.
Failed Code With Errors
let moveAction = SCNAction.moveTo(location, duration: 1.5)
moveAction.fadeInWithDuration = 1
moveAction = SCNAction.fadeIn(withDuration: 1)
moveAction.fadeOutWithDuration = 1
You'll need to adjust the Timing Mode of your actions to get smooth, slowing movement/changes over time. There are four different modes in Scene Kit (and Sprite Kit).
This is set via an enum:
SCNActionTimingMode that has each of these as a case.
Thanks to the brevity of Swift 3.0, it now looks like this:
let moveAction = SCNAction.move(to: location, duration: 1.5) moveAction.timingMode = .easeInEaseOut
There's a much more diverse array of timing action offerings here: