I know, this is a strange one. I'm trying to make a simple Javascript game where:
$(document).ready(function(){
//randomize hair initial rotation
$('.hair').each(function(){
var random = Math.random()*360;
var degree = "rotate("+random+"deg)";
$(this).css("transform",degree);
});
//set points to 0
$('#points').text(points);
});
function startGame() {
start = true;
var level = 1;
//move catcher with hand
$( document ).on("mousemove", function(event) {
var catcherX = event.pageX - 50;
$('#catcher').css("left",catcherX);
});
$('.hair').each(function() {
var wait = Math.ceil(Math.random()*10000)/level;
randomX = Math.random()*($('#gameDiv').width());
function makeDestination(hair) {
hair.css("top", 510);
hair.css("left", randomX);
}
setTimeout(makeDestination($(this)), wait)
})
};
startGame();
wait
setTimout
I made the setTimeout
reference the function instead of calling it immediately (putting the parens calls it and references the return value, putting just the function name references). Then I tweaked the transition to animate the top
over 3 seconds while the left
takes just 1 second. Then I made makeDestination
call itself after a delay. Lastly, the "hair" needs to jump back up to the top, so I change the transition to be immediate, change the CSS, then change the transition back to animate.
https://jsfiddle.net/9pq6xfxc/1/
I leave it to you to detect the intersection of the cyan box and the hair. While this can obviously be done on mouse movement, it's going to be trickier to find the hairs that fall on a stationary hand.