I understand this question has been asked before but I'm doing it through Mono game and the programming language I'm using is C#.
I'm made a game that the aim of it is to go through obstacles and for every obstacle you go through, you earn a point. Now, I'm trying to add the finishing touches. I've added back ground music to the game but I want a sound to play every time you press the space bar. So i added the sound into the game and i put it through the pipeline tool, implemented the sound into the code and so on.
But every time I play the game, the BGM plays but if you press the space bar the sound plays but the BGM stops. I tried to add the sound as a 'sound effect' but its still playing it simultaneously.
This is where the sound gets loaded into the game.
public void Update (KeyboardState spaceNow, KeyboardState spacePrev,Song Jsound)
if((spaceNow.IsKeyDown(Keys.Space) == true) && (spacePrev.IsKeyDown(Keys.Space) == false))
y -= 50;
Vertspeed = -10;
Is there any reason why the jumpsound should be
Song? It seems like you should use
SoundEffect class instead.
It's also possible to play multiple soundeffects simultaneously.