sandeep tomar sandeep tomar - 6 months ago 65
Objective-C Question

How will i remove UIBezierPath from the uiview on button click.?

I am working on digital signature on uiview. i create it normaly by this code, but i am not able to remove bezier path on button click.i am sharing my code PLease look at my code.

#import "Signature.h"

@implementation Signature {
UIBezierPath *path;
UIImage *incrementalImage;
CGPoint pts[5]; // we now need to keep track of the four points of a Bezier segment and the first control point of the next segment
uint ctr;
}

- (id)initWithCoder:(NSCoder *)aDecoder
{
if (self = [super initWithCoder:aDecoder])
{
[self setMultipleTouchEnabled:NO];
[self setBackgroundColor:[UIColor greenColor]];
path = [UIBezierPath bezierPath];
[path setLineWidth:2.0];
}
return self;

}

- (id)initWithFrame:(CGRect)frame
{
self = [super initWithFrame:frame];
if (self) {
[self setMultipleTouchEnabled:NO];
path = [UIBezierPath bezierPath];
[path setLineWidth:2.0];
}
return self;
}

- (void)drawRect:(CGRect)rect
{
[incrementalImage drawInRect:rect];
[path stroke];
}

- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
ctr = 0;
UITouch *touch = [touches anyObject];
pts[0] = [touch locationInView:self];
}

- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
{
UITouch *touch = [touches anyObject];
CGPoint p = [touch locationInView:self];
ctr++;
pts[ctr] = p;
if (ctr == 4)
{
pts[3] = CGPointMake((pts[2].x + pts[4].x)/2.0, (pts[2].y + pts[4].y)/2.0); // move the endpoint to the middle of the line joining the second control point of the first Bezier segment and the first control point of the second Bezier segment

[path moveToPoint:pts[0]];
[path addCurveToPoint:pts[3] controlPoint1:pts[1] controlPoint2:pts[2]]; // add a cubic Bezier from pt[0] to pt[3], with control points pt[1] and pt[2]

[self setNeedsDisplay];
// replace points and get ready to handle the next segment
pts[0] = pts[3];
pts[1] = pts[4];
ctr = 1;
}
}

- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event
{
[self drawBitmap];
[self setNeedsDisplay];
[path removeAllPoints];
ctr = 0;
}

- (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event
{
NSLog(@"hello");
[self touchesEnded:touches withEvent:event];
}

- (void)drawBitmap
{
UIGraphicsBeginImageContextWithOptions(self.bounds.size, YES, 0.0);

if (!incrementalImage) // first time; paint background white
{
UIBezierPath *rectpath = [UIBezierPath bezierPathWithRect:self.bounds];
[[UIColor greenColor] setFill];
[rectpath fill];
}
[incrementalImage drawAtPoint:CGPointZero];
[[UIColor blackColor] setStroke];
[path stroke];
incrementalImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
}

- (void)erase {
NSLog(@"Erase Testing...");
// self->path = nil; //Set current path nil
//path = [UIBezierPath bezierPath];
// [self setNeedsDisplay];
}


I call erase method on unbutton click from another class, but I am not able to remove uibezeripath.

Answer

Check how i am using this in one of my project if it can help,

 - (void)drawRect:(CGRect)rect {

    [_path stroke];

 }


- (id)initWithFrame:(CGRect)frame{

self = [super initWithFrame: frame];

if (self) {
    // set Multiple touches Enabled to false for allow only single touch.
    [self setMultipleTouchEnabled: NO];
    _path = [UIBezierPath bezierPath];
    // set Line width.
    [_path setLineWidth:2.0];

 }
 return self;
}

- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {

isMouseswipped = NO;  //for touches eneded to make dot
ctr = 0;
UITouch *myTouch = [touches anyObject];
pts[0] = [myTouch locationInView: self];


}

- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {

isMouseswipped = YES;   //for touches eneded to make dot
CustomSignatureViewController *csvc = [[CustomSignatureViewController alloc]init];

UITouch *touch = [touches anyObject];
CGPoint p = [touch locationInView: self];
ctr++;
pts[ctr] = p;

if (ctr == 4) {

    pts[3] = CGPointMake((pts[2].x + pts[4].x)/2.0, (pts[2].y + pts[4].y)/2.0);
    [_path moveToPoint: pts[0]];
    [_path addCurveToPoint: pts[3] controlPoint1:pts[1] controlPoint2:pts[2]];
    [self setNeedsDisplay];
    pts[0] = pts[3];
    pts[1] = pts[4];
    ctr = 1;

    csvc.status = 1;
    self.status = 1;
  }


}


- (void)erase {

_path   = nil;  

_path   = [UIBezierPath bezierPath]; 
[_path setLineWidth:2.0];
[self setNeedsDisplay];

}

This is custom class which returns uiview to fraw signature. It is subclass of UIView.

So when required signature, i import this class and instantiate it and got uiview object on which i can draw. then capture that view as image using graphics beginimage context!

Update :

In viewcontroller i am calling method like,

 -(void)clear : (id)sender{

  [signView erase];

  signView.status = 0;

 }

signView is signature class(as mentioned above)'s object. and erase is public method declared in .h file of signature class. (note : signature class is subclass of uiview so intance of it returns view onject so signView is uiview object)

Hope this will help :)

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