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Mark Bragg Mark Bragg - 6 months ago 51
Swift Question

How do I draw a cosine or sine curve in Swift?

I've been trying to figure out how to use UIBezierPath for this project, but I don't know how to implement this kind of drawing. I can draw a circle and arcs and straight lines, but I am feeling pretty lost on this one. Appreciate the help


To draw a sine wave on a UIBezierPath called path, draw a number of line segments using path.addLine(to:). The trick is to convert the angle (0 to 360) to the x coordinate of a point, and sin(x) to the y coordinate of a point.

Here is an example:

class SineView: UIView{
    let graphWidth: CGFloat = 0.8  // Graph is 80% of the width of the view
    let amplitude: CGFloat = 0.3   // Amplitude of sine wave is 30% of view height

    override func draw(_ rect: CGRect) {
        let width = rect.width
        let height = rect.height

        let origin = CGPoint(x: width * (1 - graphWidth) / 2, y: height * 0.50)

        let path = UIBezierPath()
        path.move(to: origin)

        for angle in stride(from: 5.0, through: 360.0, by: 5.0) {
            let x = origin.x + CGFloat(angle/360.0) * width * graphWidth
            let y = origin.y - CGFloat(sin(angle/180.0 * Double.pi)) * height * amplitude
            path.addLine(to: CGPoint(x: x, y: y))

let sineView = SineView(frame: CGRect(x: 0, y: 0, width: 200, height: 200))
sineView.backgroundColor = .white

Here it is running in a Playground:

Sine wave in a Playground

@Rob updated this code making it @IBDesignable with @IBInspectable properties in addition to adding a periods property. Check out his answer here.