tigrou - 9 months ago 69
C# Question

# How to convert a 3D point on a plane to UV coordinates?

I have a 3d point, defined by

[x0, y0, z0]
.

This point belongs to a plane, defined by
[a, b, c, d]
.

normal
=
[a, b, c]
, and
ax + by + cz + d = 0

How can convert or map the 3d point to a pair of
(u,v)
coordinates ?

This must be something really simple, but I can't figure it out.

First of all, you need to compute your u and v vectors. There is no unique way to define them, but a convenient and fast way may be something like this:

n = [a, b, c]
u = normalize([b, -a, 0]) // Assuming that a != 0 and b != 0, otherwise use c.
v  = n x u // If n was normalized, v is normalized already.


Now a simple dot product will do:

u_coord = dot(u,[x0 y0 z0])
v_coord = dot(v,[x0 y0 z0])


Notice that this assumes that the origin of the u-v coordinates is the world origin (0,0,0).

This will work even if your vector [x0 y0 z0] doesn't exactly lies on the plane. If that is the case, it will just project it to the plane.